[Loader] (shadPS4:Main) emulator.cpp:464 Run: Starting shadps4 emulator v0.19.1 WIP [Loader] (shadPS4:Main) emulator.cpp:465 Run: Revision 386defd5d40fc5826e9a642707143a1257e09940 [Loader] (shadPS4:Main) emulator.cpp:466 Run: Branch claude/dazzling-cori-h1dhwi [Loader] (shadPS4:Main) emulator.cpp:467 Run: Description 386defd [Loader] (shadPS4:Main) emulator.cpp:468 Run: Remote https://github.com/rayhlancaner-png/shadPS4-Infamous-FixBuild [Config] (shadPS4:Main) emulator.cpp:471 Run: Game-specific config used: true [Config] (shadPS4:Main) emulator.cpp:473 Run: General isNeo: true [Config] (shadPS4:Main) emulator.cpp:474 Run: General isDevKit: false [Config] (shadPS4:Main) emulator.cpp:475 Run: General isConnectedToNetwork: false [Config] (shadPS4:Main) emulator.cpp:476 Run: General isShadNetEnabled: false [Config] (shadPS4:Main) emulator.cpp:479 Run: General isRedZonePatchingEnabled: false [Config] (shadPS4:Main) emulator.cpp:481 Run: Log skipDuplicate: true [Config] (shadPS4:Main) emulator.cpp:483 Run: Log type: wincolor [Config] (shadPS4:Main) emulator.cpp:485 Run: GPU isNullGpu: false [Config] (shadPS4:Main) emulator.cpp:486 Run: GPU readbacksMode: 2 [Config] (shadPS4:Main) emulator.cpp:488 Run: GPU readbackLinearImages: false [Config] (shadPS4:Main) emulator.cpp:489 Run: GPU directMemoryAccess: true [Config] (shadPS4:Main) emulator.cpp:490 Run: GPU shouldDumpShaders: false [Config] (shadPS4:Main) emulator.cpp:491 Run: GPU vblankFrequency: 60 [Config] (shadPS4:Main) emulator.cpp:492 Run: GPU shouldCopyGPUBuffers: false [Config] (shadPS4:Main) emulator.cpp:496 Run: GPU inlineFetchShader: false [Config] (shadPS4:Main) emulator.cpp:497 Run: GPU asyncShaderCompile: true [Config] (shadPS4:Main) emulator.cpp:499 Run: GPU threadedCommandRecording: true [Config] (shadPS4:Main) emulator.cpp:500 Run: GPU uploadThread: true [Config] (shadPS4:Main) emulator.cpp:501 Run: GPU syncLargeReadsOnce: true [Config] (shadPS4:Main) emulator.cpp:502 Run: GPU asyncCompute: false [Config] (shadPS4:Main) emulator.cpp:503 Run: Vulkan gpuId: 0 [Config] (shadPS4:Main) emulator.cpp:504 Run: Vulkan vkValidation: false [Config] (shadPS4:Main) emulator.cpp:505 Run: Vulkan vkValidationCore: true [Config] (shadPS4:Main) emulator.cpp:506 Run: Vulkan vkValidationSync: false [Config] (shadPS4:Main) emulator.cpp:507 Run: Vulkan vkValidationGpu: false [Config] (shadPS4:Main) emulator.cpp:508 Run: Vulkan crashDiagnostics: false [Config] (shadPS4:Main) emulator.cpp:509 Run: Vulkan hostMarkers: false [Config] (shadPS4:Main) emulator.cpp:510 Run: Vulkan guestMarkers: false [Config] (shadPS4:Main) emulator.cpp:511 Run: Vulkan rdocEnable: false [Config] (shadPS4:Main) emulator.cpp:513 Run: Vulkan PipelineCacheArchived: false [Config] (shadPS4:Main) emulator.cpp:519 Run: CPU Model: AMD Ryzen 5 7500F 6-Core Processor [Config] (shadPS4:Main) emulator.cpp:521 Run: CPU Physical Cores: 6, Logical Cores: 12 [Config] (shadPS4:Main) emulator.cpp:523 Run: Total RAM: 32 GB [Config] (shadPS4:Main) emulator.cpp:524 Run: Operating System: Microsoft Windows 11 Pro [Loader] (shadPS4:Main) emulator.cpp:527 Run: Game id: CUSA00004 Title: inFAMOUS™ Second Son [Loader] (shadPS4:Main) emulator.cpp:528 Run: Fw: 0x4008000 App Version: 01.00 [Loader] (shadPS4:Main) emulator.cpp:529 Run: param.sfo SDK version: 0x4008000 [Loader] (shadPS4:Main) emulator.cpp:530 Run: eboot SDK version: 0x4008061 [Loader] (shadPS4:Main) emulator.cpp:531 Run: PSVR Supported: false [Loader] (shadPS4:Main) emulator.cpp:532 Run: PSVR Required: false [Kernel.Vmm] (shadPS4:Main) memory.cpp:21 MemoryManager: Virtual memory space initialized with regions: [Kernel.Vmm] (shadPS4:Main) memory.cpp:29 MemoryManager: 0x67e0000 - 0x7ffe0000 [Kernel.Vmm] (shadPS4:Main) memory.cpp:29 MemoryManager: 0x7fff0000 - 0x10000000000 [Common.Filesystem] (shadPS4:Main) emulator.cpp:147 ExtractTrophies: Failed to load npbind.dat file [Frontend] (shadPS4:Main) sdl_window.cpp:153 WindowSDL: Display mode: 2560x1440 @ 165.00 Hz, fullscreen: false (Windowed) [Loader] (shadPS4:Main) emulator.cpp:668 Run: No dumped system fonts, expect missing text or instability [Lib.Kernel] (shadPS4:Main) libs.cpp:111 InitHLELibs: Initializing HLE libraries [Lib.GnmDriver] (shadPS4:Main) gnmdriver.cpp:2921 RegisterLib: Initializing presenter [Render.Vulkan] (shadPS4:Main) vk_platform.cpp:259 CreateInstance: Creating vulkan instance [Common] (shadPS4:GpuCommandProcessor) sampling_profiler.cpp:140 Add: Sampler: started, shadPS4.exe loaded at 0x700000000000 [Render.Vulkan] (shadPS4:Main) vk_platform.cpp:301 CreateInstance: Enabled instance extensions: VK_KHR_win32_surface, VK_KHR_surface, VK_EXT_debug_utils [Render.Vulkan] (shadPS4:Main) vk_platform.cpp:302 CreateInstance: Enabled instance layers: [Render.Vulkan] (shadPS4:Main) vk_instance.cpp:107 Instance: Found 1 physical devices [Render.Vulkan] (shadPS4:Main) vk_instance.cpp:677 CollectDeviceParameters: GPU_Vendor: AMD proprietary driver [Render.Vulkan] (shadPS4:Main) vk_instance.cpp:678 CollectDeviceParameters: GPU_Model: Radeon RX 570 Series [Render.Vulkan] (shadPS4:Main) vk_instance.cpp:679 CollectDeviceParameters: GPU_Integrated: No [Render.Vulkan] (shadPS4:Main) vk_instance.cpp:680 CollectDeviceParameters: GPU_Vulkan_Driver: AMD proprietary driver 2.0.279 [Render.Vulkan] (shadPS4:Main) vk_instance.cpp:681 CollectDeviceParameters: GPU_Vulkan_Version: 1.3.260 [Render.Vulkan] (shadPS4:Main) vk_instance.cpp:682 CollectDeviceParameters: GPU_Vulkan_Extensions: VK_KHR_16bit_storage, VK_KHR_8bit_storage, VK_KHR_bind_memory2, VK_KHR_buffer_device_address, VK_KHR_copy_commands2, VK_KHR_create_renderpass2, VK_KHR_dedicated_allocation, VK_KHR_depth_stencil_resolve, VK_KHR_descriptor_update_template, VK_KHR_device_group, VK_KHR_draw_indirect_count, VK_KHR_driver_properties, VK_KHR_dynamic_rendering, VK_KHR_external_fence, VK_KHR_external_fence_win32, VK_KHR_external_memory, VK_KHR_external_memory_win32, VK_KHR_external_semaphore, VK_KHR_external_semaphore_win32, VK_KHR_format_feature_flags2, VK_KHR_fragment_shader_barycentric, VK_KHR_get_memory_requirements2, VK_KHR_global_priority, VK_KHR_imageless_framebuffer, VK_KHR_image_format_list, VK_KHR_maintenance1, VK_KHR_maintenance2, VK_KHR_maintenance3, VK_KHR_maintenance4, VK_KHR_map_memory2, VK_KHR_multiview, VK_KHR_pipeline_executable_properties, VK_KHR_pipeline_library, VK_KHR_push_descriptor, VK_KHR_relaxed_block_layout, VK_KHR_sampler_mirror_clamp_to_edge, VK_KHR_sampler_ycbcr_conversion, VK_KHR_separate_depth_stencil_layouts, VK_KHR_shader_atomic_int64, VK_KHR_shader_clock, VK_KHR_shader_draw_parameters, VK_KHR_shader_float16_int8, VK_KHR_shader_float_controls, VK_KHR_shader_integer_dot_product, VK_KHR_shader_non_semantic_info, VK_KHR_shader_subgroup_extended_types, VK_KHR_shader_subgroup_uniform_control_flow, VK_KHR_shader_terminate_invocation, VK_KHR_spirv_1_4, VK_KHR_storage_buffer_storage_class, VK_KHR_swapchain, VK_KHR_swapchain_mutable_format, VK_KHR_synchronization2, VK_KHR_timeline_semaphore, VK_KHR_uniform_buffer_standard_layout, VK_KHR_variable_pointers, VK_KHR_vulkan_memory_model, VK_KHR_win32_keyed_mutex, VK_KHR_workgroup_memory_explicit_layout, VK_KHR_zero_initialize_workgroup_memory, VK_EXT_4444_formats, VK_EXT_attachment_feedback_loop_layout, VK_EXT_calibrated_timestamps, VK_EXT_color_write_enable, VK_EXT_conditional_rendering, VK_EXT_custom_border_color, VK_EXT_depth_clamp_zero_one, VK_EXT_depth_clip_control, VK_EXT_depth_clip_enable, VK_EXT_depth_range_unrestricted, VK_EXT_descriptor_buffer, VK_EXT_descriptor_indexing, VK_EXT_device_address_binding_report, VK_EXT_device_fault, VK_EXT_dynamic_rendering_unused_attachments, VK_EXT_extended_dynamic_state, VK_EXT_extended_dynamic_state2, VK_EXT_extended_dynamic_state3, VK_EXT_external_memory_host, VK_EXT_full_screen_exclusive, VK_EXT_global_priority, VK_EXT_global_priority_query, VK_EXT_hdr_metadata, VK_EXT_host_query_reset, VK_EXT_image_robustness, VK_EXT_image_view_min_lod, VK_EXT_index_type_uint8, VK_EXT_inline_uniform_block, VK_EXT_line_rasterization, VK_EXT_load_store_op_none, VK_EXT_memory_budget, VK_EXT_memory_priority, VK_EXT_mutable_descriptor_type, VK_EXT_non_seamless_cube_map, VK_EXT_pageable_device_local_memory, VK_EXT_pipeline_creation_cache_control, VK_EXT_pipeline_creation_feedback, VK_EXT_primitive_topology_list_restart, VK_EXT_private_data, VK_EXT_provoking_vertex, VK_EXT_queue_family_foreign, VK_EXT_robustness2, VK_EXT_sampler_filter_minmax, VK_EXT_sample_locations, VK_EXT_scalar_block_layout, VK_EXT_separate_stencil_usage, VK_EXT_shader_atomic_float, VK_EXT_shader_demote_to_helper_invocation, VK_EXT_shader_image_atomic_int64, VK_EXT_shader_module_identifier, VK_EXT_shader_stencil_export, VK_EXT_shader_subgroup_ballot, VK_EXT_shader_subgroup_vote, VK_EXT_shader_viewport_index_layer, VK_EXT_subgroup_size_control, VK_EXT_texel_buffer_alignment, VK_EXT_tooling_info, VK_EXT_transform_feedback, VK_EXT_vertex_attribute_divisor, VK_EXT_ycbcr_image_arrays, VK_AMD_buffer_marker, VK_AMD_calibrated_timestamps, VK_AMD_display_native_hdr, VK_AMD_draw_indirect_count, VK_AMD_gcn_shader, VK_AMD_gpa_interface, VK_AMD_gpu_shader_half_float, VK_AMD_gpu_shader_int16, VK_AMD_memory_overallocation_behavior, VK_AMD_mixed_attachment_samples, VK_AMD_rasterization_order, VK_AMD_shader_ballot, VK_AMD_shader_core_properties, VK_AMD_shader_core_properties2, VK_AMD_shader_early_and_late_fragment_tests, VK_AMD_shader_explicit_vertex_parameter, VK_AMD_shader_fragment_mask, VK_AMD_shader_image_load_store_lod, VK_AMD_shader_info, VK_AMD_shader_trinary_minmax, VK_GOOGLE_decorate_string, VK_GOOGLE_hlsl_functionality1, VK_GOOGLE_user_type, VK_VALVE_mutable_descriptor_type [Render.Vulkan] (shadPS4:Main) vk_instance.cpp:225 CreateDevice: Physical device subgroup size 64 [Render.Vulkan] (shadPS4:Main) vk_instance.cpp:239 lambda: Enabling extension: VK_KHR_swapchain [Render.Vulkan] (shadPS4:Main) vk_instance.cpp:239 lambda: Enabling extension: VK_KHR_push_descriptor [Render.Vulkan] (shadPS4:Main) vk_instance.cpp:239 lambda: Enabling extension: VK_EXT_vertex_attribute_divisor [Render.Vulkan] (shadPS4:Main) vk_instance.cpp:239 lambda: Enabling extension: VK_EXT_robustness2 [Render.Vulkan] (shadPS4:Main) vk_instance.cpp:244 lambda: Extension VK_KHR_maintenance5 unavailable. [Render.Vulkan] (shadPS4:Main) vk_instance.cpp:244 lambda: Extension VK_KHR_maintenance8 unavailable. [Render.Vulkan] (shadPS4:Main) vk_instance.cpp:239 lambda: Enabling extension: VK_EXT_attachment_feedback_loop_layout [Render.Vulkan] (shadPS4:Main) vk_instance.cpp:244 lambda: Extension VK_EXT_attachment_feedback_loop_dynamic_state unavailable. [Render.Vulkan] (shadPS4:Main) vk_instance.cpp:239 lambda: Enabling extension: VK_EXT_depth_range_unrestricted [Render.Vulkan] (shadPS4:Main) vk_instance.cpp:239 lambda: Enabling extension: VK_EXT_extended_dynamic_state3 [Render.Vulkan] (shadPS4:Main) vk_instance.cpp:285 CreateDevice: - extendedDynamicState3ColorWriteMask: 1 [Render.Vulkan] (shadPS4:Main) vk_instance.cpp:239 lambda: Enabling extension: VK_EXT_custom_border_color [Render.Vulkan] (shadPS4:Main) vk_instance.cpp:239 lambda: Enabling extension: VK_EXT_depth_clip_control [Render.Vulkan] (shadPS4:Main) vk_instance.cpp:239 lambda: Enabling extension: VK_EXT_depth_clip_enable [Render.Vulkan] (shadPS4:Main) vk_instance.cpp:244 lambda: Extension VK_EXT_vertex_input_dynamic_state unavailable. [Render.Vulkan] (shadPS4:Main) vk_instance.cpp:239 lambda: Enabling extension: VK_EXT_primitive_topology_list_restart [Render.Vulkan] (shadPS4:Main) vk_instance.cpp:299 CreateDevice: - primitiveTopologyListRestart: 1 [Render.Vulkan] (shadPS4:Main) vk_instance.cpp:301 CreateDevice: - primitiveTopologyPatchListRestart: 0 [Render.Vulkan] (shadPS4:Main) vk_instance.cpp:239 lambda: Enabling extension: VK_AMD_shader_explicit_vertex_parameter [Render.Vulkan] (shadPS4:Main) vk_instance.cpp:239 lambda: Enabling extension: VK_EXT_provoking_vertex [Render.Vulkan] (shadPS4:Main) vk_instance.cpp:239 lambda: Enabling extension: VK_EXT_shader_stencil_export [Render.Vulkan] (shadPS4:Main) vk_instance.cpp:239 lambda: Enabling extension: VK_AMD_shader_image_load_store_lod [Render.Vulkan] (shadPS4:Main) vk_instance.cpp:239 lambda: Enabling extension: VK_AMD_gcn_shader [Render.Vulkan] (shadPS4:Main) vk_instance.cpp:239 lambda: Enabling extension: VK_AMD_shader_trinary_minmax [Render.Vulkan] (shadPS4:Main) vk_instance.cpp:244 lambda: Extension VK_NV_framebuffer_mixed_samples unavailable. [Render.Vulkan] (shadPS4:Main) vk_instance.cpp:239 lambda: Enabling extension: VK_AMD_mixed_attachment_samples [Render.Vulkan] (shadPS4:Main) vk_instance.cpp:239 lambda: Enabling extension: VK_EXT_shader_atomic_float [Render.Vulkan] (shadPS4:Main) vk_instance.cpp:244 lambda: Extension VK_EXT_shader_atomic_float2 unavailable. [Render.Vulkan] (shadPS4:Main) vk_instance.cpp:239 lambda: Enabling extension: VK_KHR_workgroup_memory_explicit_layout [Render.Vulkan] (shadPS4:Main) vk_instance.cpp:332 CreateDevice: - workgroupMemoryExplicitLayout: 1 [Render.Vulkan] (shadPS4:Main) vk_instance.cpp:335 CreateDevice: - workgroupMemoryExplicitLayoutScalarBlockLayout: 1 [Render.Vulkan] (shadPS4:Main) vk_instance.cpp:338 CreateDevice: - workgroupMemoryExplicitLayout16BitAccess: 1 [Render.Vulkan] (shadPS4:Main) vk_instance.cpp:244 lambda: Extension VK_EXT_image_2d_view_of_3d unavailable. [Render.Vulkan] (shadPS4:Main) vk_instance.cpp:239 lambda: Enabling extension: VK_EXT_image_view_min_lod [Render.Vulkan] (shadPS4:Main) vk_instance.cpp:239 lambda: Enabling extension: VK_EXT_memory_budget [Render.Vulkan] (shadPS4:Main) vk_instance.cpp:239 lambda: Enabling extension: VK_KHR_shader_clock [Render.Vulkan] (shadPS4:Main) vk_instance.cpp:355 CreateDevice: - shaderSubgroupClock: 1 [Render.Vulkan] (shadPS4:Main) vk_instance.cpp:602 CreateDevice: Queues in the graphics family: 1, second queue for compute rings: false [Render.Vulkan] (shadPS4:Main) vk_instance.cpp:741 CollectImageFormatInfo: Block Texel View support: Yes [Render.Vulkan] (shadPS4:Main) vk_instance.cpp:751 CollectImageFormatInfo: Surface format data_format=9, number_format=1 is not fully supported (vk_format=A2B10G10R10SnormPack32, missing features={ SampledImage | StorageImage | ColorAttachment | TransferSrc | TransferDst | StorageReadWithoutFormat | StorageWriteWithoutFormat }) [Render.Vulkan] (shadPS4:Main) vk_instance.cpp:751 CollectImageFormatInfo: Surface format data_format=9, number_format=5 is not fully supported (vk_format=A2B10G10R10SintPack32, missing features={ SampledImage | StorageImage | ColorAttachment | TransferSrc | TransferDst | StorageReadWithoutFormat | StorageWriteWithoutFormat }) [Render.Vulkan] (shadPS4:Main) vk_instance.cpp:751 CollectImageFormatInfo: Surface format data_format=13, number_format=4 is not fully supported (vk_format=R32G32B32Uint, missing features={ SampledImage | TransferSrc | TransferDst }) [Render.Vulkan] (shadPS4:Main) vk_instance.cpp:751 CollectImageFormatInfo: Surface format data_format=13, number_format=5 is not fully supported (vk_format=R32G32B32Sint, missing features={ SampledImage | TransferSrc | TransferDst }) [Render.Vulkan] (shadPS4:Main) vk_instance.cpp:751 CollectImageFormatInfo: Surface format data_format=13, number_format=7 is not fully supported (vk_format=R32G32B32Sfloat, missing features={ SampledImage | TransferSrc | TransferDst }) [Render] (shadPS4:Main) vk_swapchain.cpp:218 FindPresentMode: Requested present mode Mailbox is not supported, falling back to Fifo. [Render.Vulkan] (shadPS4:Main) vk_swapchain.cpp:221 FindPresentMode: Present mode: Fifo [Render.Vulkan] (shadPS4:Main) texture_cache.cpp:85 TextureCache: Texture cache: memory budget 6477 MB, cleanup from 0 MB, pressured from 2591 MB, critical from 5182 MB [Render.Vulkan] (shadPS4:Main) vk_pipeline_cache.cpp:374 PipelineCache: Compiling pipelines on 6 threads, async shader compile: true [Render] (shadPS4:Main) vk_pipeline_serialization.cpp:388 WarmUp: Preloaded 70 pipelines [Input] (shadPS4:Main) controller.cpp:402 TryOpenSDLControllers: 0 controllers are currently connected [NpHandler] (shadPS4:Main) np_handler.cpp:104 Initialize: shadNet disabled globally we are in offline mode [Core.Linker] (shadPS4:Main) module.cpp:129 LoadModuleToMemory: Loading module eboot.bin to 0x67e0000 [Core.Linker] (shadPS4:Main) module.cpp:142 LoadModuleToMemory: ======== Load Module to Memory ======== [Core.Linker] (shadPS4:Main) module.cpp:143 LoadModuleToMemory: base_virtual_addr ......: 0x00000000067e0000 [Core.Linker] (shadPS4:Main) module.cpp:144 LoadModuleToMemory: base_size ..............: 0x0000000007fa8000 [Core.Linker] (shadPS4:Main) module.cpp:145 LoadModuleToMemory: aligned_base_size ......: 0x0000000007fa8000 [Core.Linker] (shadPS4:Main) module.cpp:209 LoadModuleToMemory: program header = [0] type = Loadable [Core.Linker] (shadPS4:Main) module.cpp:210 LoadModuleToMemory: segment_addr ..........: 0x00000000067e0000 [Core.Linker] (shadPS4:Main) module.cpp:211 LoadModuleToMemory: segment_file_size .....: 0x0000000000cc55b8 [Core.Linker] (shadPS4:Main) module.cpp:212 LoadModuleToMemory: segment_memory_size ...: 0x0000000000cc8000 [Core.Linker] (shadPS4:Main) module.cpp:213 LoadModuleToMemory: segment_mode ..........: (R_X) [Core.Linker] (shadPS4:Main) module.cpp:209 LoadModuleToMemory: program header = [1] type = SCE Read-Only After Relocation [Core.Linker] (shadPS4:Main) module.cpp:210 LoadModuleToMemory: segment_addr ..........: 0x00000000074a8000 [Core.Linker] (shadPS4:Main) module.cpp:211 LoadModuleToMemory: segment_file_size .....: 0x00000000000d6f08 [Core.Linker] (shadPS4:Main) module.cpp:212 LoadModuleToMemory: segment_memory_size ...: 0x00000000000d8000 [Core.Linker] (shadPS4:Main) module.cpp:213 LoadModuleToMemory: segment_mode ..........: (R__) [Core.Linker] (shadPS4:Main) module.cpp:209 LoadModuleToMemory: program header = [2] type = Loadable [Core.Linker] (shadPS4:Main) module.cpp:210 LoadModuleToMemory: segment_addr ..........: 0x0000000007580000 [Core.Linker] (shadPS4:Main) module.cpp:211 LoadModuleToMemory: segment_file_size .....: 0x000000000006b558 [Core.Linker] (shadPS4:Main) module.cpp:212 LoadModuleToMemory: segment_memory_size ...: 0x0000000007208000 [Core.Linker] (shadPS4:Main) module.cpp:213 LoadModuleToMemory: segment_mode ..........: (RW_) [Core.Linker] (shadPS4:Main) module.cpp:280 LoadModuleToMemory: Unimplemented type Interpreter Path [Core.Linker] (shadPS4:Main) module.cpp:251 LoadModuleToMemory: TLS virtual address = 0x7580060 [Core.Linker] (shadPS4:Main) module.cpp:252 LoadModuleToMemory: TLS image size = 48 [Core.Linker] (shadPS4:Main) module.cpp:280 LoadModuleToMemory: Unimplemented type SCE Comment [Core.Linker] (shadPS4:Main) module.cpp:280 LoadModuleToMemory: Unimplemented type SCE Library Version [Core.Linker] (shadPS4:Main) module.cpp:285 LoadModuleToMemory: program entry addr ..........: 0x0000000006dfdfd0 [Core.Linker] (shadPS4:Main) module.cpp:497 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0002000000000009 [Core.Linker] (shadPS4:Main) module.cpp:497 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0018000000000009 [Core.Linker] (shadPS4:Main) module.cpp:497 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x000d000000000009 [Core.Linker] (shadPS4:Main) module.cpp:497 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0008000000000009 [Core.Linker] (shadPS4:Main) module.cpp:497 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0009000000000009 [Core.Linker] (shadPS4:Main) module.cpp:497 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0019000000000009 [Core.Linker] (shadPS4:Main) module.cpp:497 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0013000000000009 [Core.Linker] (shadPS4:Main) module.cpp:497 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x000c000000000009 [Core.Linker] (shadPS4:Main) module.cpp:497 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0003000000000009 [Core.Linker] (shadPS4:Main) module.cpp:497 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0011000000000009 [Core.Linker] (shadPS4:Main) module.cpp:497 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0007000000000009 [Core.Linker] (shadPS4:Main) module.cpp:497 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x000a000000000009 [Core.Linker] (shadPS4:Main) module.cpp:497 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x000b000000000009 [Core.Linker] (shadPS4:Main) module.cpp:497 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0015000000000009 [Core.Linker] (shadPS4:Main) module.cpp:497 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0016000000000009 [Core.Linker] (shadPS4:Main) module.cpp:497 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0017000000000009 [Core.Linker] (shadPS4:Main) module.cpp:497 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0010000000000009 [Core.Linker] (shadPS4:Main) module.cpp:497 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x001a000000000009 [Core.Linker] (shadPS4:Main) module.cpp:497 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0005000000000009 [Core.Linker] (shadPS4:Main) module.cpp:497 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0006000000000009 [Core.Linker] (shadPS4:Main) module.cpp:497 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0004000000000009 [Core.Linker] (shadPS4:Main) module.cpp:497 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0000000000000009 [Core.Linker] (shadPS4:Main) module.cpp:497 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0014000000000009 [Core.Linker] (shadPS4:Main) module.cpp:497 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x000f000000000009 [Core.Linker] (shadPS4:Main) module.cpp:497 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x000e000000000009 [Core.Linker] (shadPS4:Main) module.cpp:497 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0001000000000009 [Core.Linker] (shadPS4:Main) module.cpp:497 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x001c000000000009 [Core.Linker] (shadPS4:Main) module.cpp:497 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0012000000000009 [Core.Linker] (shadPS4:Main) module.cpp:497 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x001b000000000009 [Core.Linker] (shadPS4:Main) module.cpp:490 LoadDynamicInfo: DT_SCE_FINGERPRINT value = 0x0000000000000000 [Core.Linker] (shadPS4:Main) module.cpp:513 LoadDynamicInfo: unsupported DT_SCE_MODULE_ATTR value = ..........: 0x0000000000000000 [Core.Linker] (shadPS4:Main) linker.cpp:89 Execute: Can't Load libSceLibcInternal.sprx switching to HLE [Kernel.Vmm] (shadPS4:Main) memory.cpp:101 SetupMemoryRegions: Configured memory regions: flexible size = 0x1c000000, direct size = 0x140000000 [Kernel.Vmm] (shadPS4:Main) memory.cpp:316 sceKernelMapNamedFlexibleMemory: in_addr = 0x881000000, len = 0x4000, prot = 0x3, flags = 0x0, name = 'SceKernelPrimaryTcbTls' [Kernel.Vmm] (shadPS4:Main) memory.cpp:346 sceKernelMapNamedFlexibleMemory: out_addr = 0x881000000 [Core.Linker] (Game:Main) module.cpp:129 LoadModuleToMemory: Loading module libSceFios2.prx to 0x80000000 [Core.Linker] (Game:Main) module.cpp:142 LoadModuleToMemory: ======== Load Module to Memory ======== [Core.Linker] (Game:Main) module.cpp:143 LoadModuleToMemory: base_virtual_addr ......: 0x0000000080000000 [Core.Linker] (Game:Main) module.cpp:144 LoadModuleToMemory: base_size ..............: 0x000000000018c000 [Core.Linker] (Game:Main) module.cpp:145 LoadModuleToMemory: aligned_base_size ......: 0x000000000018c000 [Core.Linker] (Game:Main) module.cpp:209 LoadModuleToMemory: program header = [0] type = Loadable [Core.Linker] (Game:Main) module.cpp:210 LoadModuleToMemory: segment_addr ..........: 0x0000000080000000 [Core.Linker] (Game:Main) module.cpp:211 LoadModuleToMemory: segment_file_size .....: 0x000000000005abf0 [Core.Linker] (Game:Main) module.cpp:212 LoadModuleToMemory: segment_memory_size ...: 0x000000000005c000 [Core.Linker] (Game:Main) module.cpp:213 LoadModuleToMemory: segment_mode ..........: (R_X) [Core.Linker] (Game:Main) module.cpp:209 LoadModuleToMemory: program header = [1] type = SCE Read-Only After Relocation [Core.Linker] (Game:Main) module.cpp:210 LoadModuleToMemory: segment_addr ..........: 0x000000008005c000 [Core.Linker] (Game:Main) module.cpp:211 LoadModuleToMemory: segment_file_size .....: 0x00000000000006c0 [Core.Linker] (Game:Main) module.cpp:212 LoadModuleToMemory: segment_memory_size ...: 0x0000000000004000 [Core.Linker] (Game:Main) module.cpp:213 LoadModuleToMemory: segment_mode ..........: (R__) [Core.Linker] (Game:Main) module.cpp:209 LoadModuleToMemory: program header = [2] type = Loadable [Core.Linker] (Game:Main) module.cpp:210 LoadModuleToMemory: segment_addr ..........: 0x0000000080060000 [Core.Linker] (Game:Main) module.cpp:211 LoadModuleToMemory: segment_file_size .....: 0x000000000000d4d0 [Core.Linker] (Game:Main) module.cpp:212 LoadModuleToMemory: segment_memory_size ...: 0x000000000012c000 [Core.Linker] (Game:Main) module.cpp:213 LoadModuleToMemory: segment_mode ..........: (RW_) [Core.Linker] (Game:Main) module.cpp:280 LoadModuleToMemory: Unimplemented type SCE Module Parameters [Core.Linker] (Game:Main) module.cpp:251 LoadModuleToMemory: TLS virtual address = 0x80060020 [Core.Linker] (Game:Main) module.cpp:252 LoadModuleToMemory: TLS image size = 64 [Core.Linker] (Game:Main) module.cpp:280 LoadModuleToMemory: Unimplemented type SCE Library Version [Core.Linker] (Game:Main) module.cpp:285 LoadModuleToMemory: program entry addr ..........: 0x0000000080000000 [Core.Linker] (Game:Main) module.cpp:459 LoadDynamicInfo: DT_FLAGS is NOT 0x04 should check! [Core.Linker] (Game:Main) module.cpp:523 LoadDynamicInfo: unsupported dynamic tag ..........: 0x000000000000000e [Core.Linker] (Game:Main) module.cpp:523 LoadDynamicInfo: unsupported dynamic tag ..........: 0x0000000061000017 [Core.Linker] (Game:Main) module.cpp:497 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0000000000000009 [Core.Linker] (Game:Main) module.cpp:497 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0003000000000009 [Core.Linker] (Game:Main) module.cpp:497 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0001000000000009 [Core.Linker] (Game:Main) module.cpp:497 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0002000000000009 [Core.Linker] (Game:Main) module.cpp:490 LoadDynamicInfo: DT_SCE_FINGERPRINT value = 0x0000000000000000 [Core.Linker] (Game:Main) module.cpp:513 LoadDynamicInfo: unsupported DT_SCE_MODULE_ATTR value = ..........: 0x0000000000000000 [Core.Linker] (Game:Main) linker.cpp:455 Resolve: Linker: Stub resolved ZT4ODD2Ts9o as Need_sceLibcInternal (lib: libSceLibcInternal, mod: libSceLibcInternal) [Core.Linker] (Game:Main) linker.cpp:455 Resolve: Linker: Stub resolved H2e8t5ScQGc as __cxa_finalize (lib: libSceLibcInternal, mod: libSceLibcInternal) [Core.Linker] (Game:Main) linker.cpp:455 Resolve: Linker: Stub resolved 2sWzhYqFH4E as _Stdout (lib: libSceLibcInternal, mod: libSceLibcInternal) [Core.Linker] (Game:Main) linker.cpp:455 Resolve: Linker: Stub resolved H2e8t5ScQGc as __cxa_finalize (lib: libSceLibcInternal, mod: libSceLibcInternal) [Core.Linker] (Game:Main) linker.cpp:455 Resolve: Linker: Stub resolved hcuQgD53UxM as printf (lib: libSceLibcInternal, mod: libSceLibcInternal) [Core.Linker] (Game:Main) linker.cpp:455 Resolve: Linker: Stub resolved Q2V+iqvjgC0 as vsnprintf (lib: libSceLibcInternal, mod: libSceLibcInternal) [Core.Linker] (Game:Main) linker.cpp:455 Resolve: Linker: Stub resolved GMpvxPFW924 as vprintf (lib: libSceLibcInternal, mod: libSceLibcInternal) [Core.Linker] (Game:Main) linker.cpp:455 Resolve: Linker: Stub resolved 1mecP7RgI2A as gmtime (lib: libSceLibcInternal, mod: libSceLibcInternal) [Core.Linker] (Game:Main) linker.cpp:455 Resolve: Linker: Stub resolved 5bBacGLyLOs as gmtime_s (lib: libSceLibcInternal, mod: libSceLibcInternal) [Core.Linker] (Game:Main) linker.cpp:455 Resolve: Linker: Stub resolved efhK-YSUYYQ as localtime (lib: libSceLibcInternal, mod: libSceLibcInternal) [Core.Linker] (Game:Main) linker.cpp:455 Resolve: Linker: Stub resolved n7AepwR0s34 as mktime (lib: libSceLibcInternal, mod: libSceLibcInternal) [Core.Linker] (Game:Main) linker.cpp:455 Resolve: Linker: Stub resolved wLlFkwG9UcQ as time (lib: libSceLibcInternal, mod: libSceLibcInternal) [Core.Linker] (Game:Main) linker.cpp:455 Resolve: Linker: Stub resolved WlyEA-sLDf0 as sceKernelTruncate (lib: libkernel, mod: libkernel) [Core.Linker] (Game:Main) linker.cpp:455 Resolve: Linker: Stub resolved tIhsqj0qsFE as free (lib: libSceLibcInternal, mod: libSceLibcInternal) [Core.Linker] (Game:Main) linker.cpp:455 Resolve: Linker: Stub resolved gQX+4GDQjpM as malloc (lib: libSceLibcInternal, mod: libSceLibcInternal) [Core.Linker] (Game:Main) module.cpp:103 Start: Module started : libSceFios2.prx [Core.Linker] (Game:Main) module.cpp:129 LoadModuleToMemory: Loading module libc.prx to 0x8098c000 [Core.Linker] (Game:Main) module.cpp:142 LoadModuleToMemory: ======== Load Module to Memory ======== [Core.Linker] (Game:Main) module.cpp:143 LoadModuleToMemory: base_virtual_addr ......: 0x000000008098c000 [Core.Linker] (Game:Main) module.cpp:144 LoadModuleToMemory: base_size ..............: 0x00000000000f8000 [Core.Linker] (Game:Main) module.cpp:145 LoadModuleToMemory: aligned_base_size ......: 0x00000000000f8000 [Core.Linker] (Game:Main) module.cpp:209 LoadModuleToMemory: program header = [0] type = Loadable [Core.Linker] (Game:Main) module.cpp:210 LoadModuleToMemory: segment_addr ..........: 0x000000008098c000 [Core.Linker] (Game:Main) module.cpp:211 LoadModuleToMemory: segment_file_size .....: 0x00000000000d52ac [Core.Linker] (Game:Main) module.cpp:212 LoadModuleToMemory: segment_memory_size ...: 0x00000000000d8000 [Core.Linker] (Game:Main) module.cpp:213 LoadModuleToMemory: segment_mode ..........: (R_X) [Core.Linker] (Game:Main) module.cpp:209 LoadModuleToMemory: program header = [1] type = SCE Read-Only After Relocation [Core.Linker] (Game:Main) module.cpp:210 LoadModuleToMemory: segment_addr ..........: 0x0000000080a64000 [Core.Linker] (Game:Main) module.cpp:211 LoadModuleToMemory: segment_file_size .....: 0x0000000000003e10 [Core.Linker] (Game:Main) module.cpp:212 LoadModuleToMemory: segment_memory_size ...: 0x0000000000004000 [Core.Linker] (Game:Main) module.cpp:213 LoadModuleToMemory: segment_mode ..........: (R__) [Core.Linker] (Game:Main) module.cpp:209 LoadModuleToMemory: program header = [2] type = Loadable [Core.Linker] (Game:Main) module.cpp:210 LoadModuleToMemory: segment_addr ..........: 0x0000000080a68000 [Core.Linker] (Game:Main) module.cpp:211 LoadModuleToMemory: segment_file_size .....: 0x0000000000001f38 [Core.Linker] (Game:Main) module.cpp:212 LoadModuleToMemory: segment_memory_size ...: 0x000000000001c000 [Core.Linker] (Game:Main) module.cpp:213 LoadModuleToMemory: segment_mode ..........: (RW_) [Core.Linker] (Game:Main) module.cpp:280 LoadModuleToMemory: Unimplemented type SCE Module Parameters [Core.Linker] (Game:Main) module.cpp:251 LoadModuleToMemory: TLS virtual address = 0x80a68020 [Core.Linker] (Game:Main) module.cpp:252 LoadModuleToMemory: TLS image size = 1168 [Core.Linker] (Game:Main) module.cpp:280 LoadModuleToMemory: Unimplemented type SCE Comment [Core.Linker] (Game:Main) module.cpp:280 LoadModuleToMemory: Unimplemented type SCE Library Version [Core.Linker] (Game:Main) module.cpp:285 LoadModuleToMemory: program entry addr ..........: 0x000000008098c000 [Core.Linker] (Game:Main) module.cpp:459 LoadDynamicInfo: DT_FLAGS is NOT 0x04 should check! [Core.Linker] (Game:Main) module.cpp:523 LoadDynamicInfo: unsupported dynamic tag ..........: 0x000000000000000e [Core.Linker] (Game:Main) module.cpp:523 LoadDynamicInfo: unsupported dynamic tag ..........: 0x0000000061000017 Skipped 1 duplicate messages.. [Core.Linker] (Game:Main) module.cpp:497 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0001000000000009 [Core.Linker] (Game:Main) module.cpp:497 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0002000000000009 [Core.Linker] (Game:Main) module.cpp:497 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0000000000000009 [Core.Linker] (Game:Main) module.cpp:490 LoadDynamicInfo: DT_SCE_FINGERPRINT value = 0x0000000000000000 [Core.Linker] (Game:Main) module.cpp:513 LoadDynamicInfo: unsupported DT_SCE_MODULE_ATTR value = ..........: 0x0000000000000000 [Core.Linker] (Game:Main) linker.cpp:455 Resolve: Linker: Stub resolved kbw4UHHSYy0 as __pthread_cxa_finalize (lib: libkernel, mod: libkernel) [Core.Linker] (Game:Main) linker.cpp:455 Resolve: Linker: Stub resolved -YTW+qXc3CQ as sceKernelInternalMemoryGetModuleSegmentInfo (lib: libkernel, mod: libkernel) [Core.Linker] (Game:Main) linker.cpp:455 Resolve: Linker: Stub resolved Wl2o5hOVZdw as sceKernelPrintBacktraceWithModuleInfo (lib: libkernel, mod: libkernel) [Core.Linker] (Game:Main) linker.cpp:455 Resolve: Linker: Stub resolved hHlZQUnlxSM as getrusage (lib: libkernel, mod: libkernel) [Core.Linker] (Game:Main) linker.cpp:455 Resolve: Linker: Stub resolved Fjc4-n1+y2g as __elf_phdr_match_addr (lib: libkernel, mod: libkernel) [Core.Linker] (Game:Main) linker.cpp:455 Resolve: Linker: Stub resolved kbw4UHHSYy0 as __pthread_cxa_finalize (lib: libkernel, mod: libkernel) [Core.Linker] (Game:Main) linker.cpp:455 Resolve: Linker: Stub resolved crb5j7mkk1c as _is_signal_return (lib: libkernel, mod: libkernel) [Core.Linker] (Game:Main) linker.cpp:455 Resolve: Linker: Stub resolved mo0bFmWppIw as sigreturn (lib: libkernel, mod: libkernel) [Core.Linker] (Game:Main) module.cpp:103 Start: Module started : libc.prx [Kernel.Vmm] (Game:Main) memory.cpp:88 sceKernelAllocateDirectMemory: searchStart = 0x0, searchEnd = 0x140000000, len = 0x48000000, alignment = 0x10000, memoryType = 0x0, physAddrOut = 0x0 [Kernel.Vmm] (Game:Main) memory.cpp:203 sceKernelMapNamedDirectMemory: in_addr = 0x0, len = 0x48000000, prot = 0x3, flags = 0x0, phys_addr = 0x0, alignment = 0x10000, name = 'anon' [Kernel.Vmm] (Game:Main) memory.cpp:255 sceKernelMapNamedDirectMemory: out_addr = 0x200000000 [Loader] (Game:Main) sysmodule_internal.cpp:277 loadModuleInternal: Can't Load libSceRtc.sprx switching to HLE [Core.Linker] (Game:Main) linker.cpp:455 Resolve: Linker: Stub resolved ZT4ODD2Ts9o as Need_sceLibcInternal (lib: libSceLibcInternal, mod: libSceLibcInternal) [Core.Linker] (Game:Main) linker.cpp:455 Resolve: Linker: Stub resolved H2e8t5ScQGc as __cxa_finalize (lib: libSceLibcInternal, mod: libSceLibcInternal) [Core.Linker] (Game:Main) linker.cpp:455 Resolve: Linker: Stub resolved 2sWzhYqFH4E as _Stdout (lib: libSceLibcInternal, mod: libSceLibcInternal) [Core.Linker] (Game:Main) linker.cpp:455 Resolve: Linker: Stub resolved H2e8t5ScQGc as __cxa_finalize (lib: libSceLibcInternal, mod: libSceLibcInternal) [Core.Linker] (Game:Main) linker.cpp:455 Resolve: Linker: Stub resolved hcuQgD53UxM as printf (lib: libSceLibcInternal, mod: libSceLibcInternal) [Core.Linker] (Game:Main) linker.cpp:455 Resolve: Linker: Stub resolved Q2V+iqvjgC0 as vsnprintf (lib: libSceLibcInternal, mod: libSceLibcInternal) [Core.Linker] (Game:Main) linker.cpp:455 Resolve: Linker: Stub resolved GMpvxPFW924 as vprintf (lib: libSceLibcInternal, mod: libSceLibcInternal) [Core.Linker] (Game:Main) linker.cpp:455 Resolve: Linker: Stub resolved 1mecP7RgI2A as gmtime (lib: libSceLibcInternal, mod: libSceLibcInternal) [Core.Linker] (Game:Main) linker.cpp:455 Resolve: Linker: Stub resolved 5bBacGLyLOs as gmtime_s (lib: libSceLibcInternal, mod: libSceLibcInternal) [Core.Linker] (Game:Main) linker.cpp:455 Resolve: Linker: Stub resolved efhK-YSUYYQ as localtime (lib: libSceLibcInternal, mod: libSceLibcInternal) [Core.Linker] (Game:Main) linker.cpp:455 Resolve: Linker: Stub resolved n7AepwR0s34 as mktime (lib: libSceLibcInternal, mod: libSceLibcInternal) [Core.Linker] (Game:Main) linker.cpp:455 Resolve: Linker: Stub resolved wLlFkwG9UcQ as time (lib: libSceLibcInternal, mod: libSceLibcInternal) [Core.Linker] (Game:Main) linker.cpp:455 Resolve: Linker: Stub resolved WlyEA-sLDf0 as sceKernelTruncate (lib: libkernel, mod: libkernel) [Core.Linker] (Game:Main) linker.cpp:455 Resolve: Linker: Stub resolved tIhsqj0qsFE as free (lib: libSceLibcInternal, mod: libSceLibcInternal) [Core.Linker] (Game:Main) linker.cpp:455 Resolve: Linker: Stub resolved gQX+4GDQjpM as malloc (lib: libSceLibcInternal, mod: libSceLibcInternal) [Core.Linker] (Game:Main) linker.cpp:455 Resolve: Linker: Stub resolved kbw4UHHSYy0 as __pthread_cxa_finalize (lib: libkernel, mod: libkernel) [Core.Linker] (Game:Main) linker.cpp:455 Resolve: Linker: Stub resolved -YTW+qXc3CQ as sceKernelInternalMemoryGetModuleSegmentInfo (lib: libkernel, mod: libkernel) [Core.Linker] (Game:Main) linker.cpp:455 Resolve: Linker: Stub resolved Wl2o5hOVZdw as sceKernelPrintBacktraceWithModuleInfo (lib: libkernel, mod: libkernel) [Core.Linker] (Game:Main) linker.cpp:455 Resolve: Linker: Stub resolved hHlZQUnlxSM as getrusage (lib: libkernel, mod: libkernel) [Core.Linker] (Game:Main) linker.cpp:455 Resolve: Linker: Stub resolved Fjc4-n1+y2g as __elf_phdr_match_addr (lib: libkernel, mod: libkernel) [Core.Linker] (Game:Main) linker.cpp:455 Resolve: Linker: Stub resolved kbw4UHHSYy0 as __pthread_cxa_finalize (lib: libkernel, mod: libkernel) [Core.Linker] (Game:Main) linker.cpp:455 Resolve: Linker: Stub resolved crb5j7mkk1c as _is_signal_return (lib: libkernel, mod: libkernel) [Core.Linker] (Game:Main) linker.cpp:455 Resolve: Linker: Stub resolved mo0bFmWppIw as sigreturn (lib: libkernel, mod: libkernel) [Kernel.Vmm] (Game:Main) memory.cpp:88 sceKernelAllocateDirectMemory: searchStart = 0x0, searchEnd = 0x140000000, len = 0x10000, alignment = 0x10000, memoryType = 0x3, physAddrOut = 0x48000000 [Kernel.Vmm] (Game:Main) memory.cpp:203 sceKernelMapNamedDirectMemory: in_addr = 0xfe0000000, len = 0x10000, prot = 0x13, flags = 0x0, phys_addr = 0x48000000, alignment = 0x10000, name = 'SceGnmDriver' [Kernel.Vmm] (Game:Main) memory.cpp:255 sceKernelMapNamedDirectMemory: out_addr = 0xfe0000000 [Kernel.Fs] (Game:Main) file_system.cpp:81 open: path = /app0/playgo.pgm flags = 0x0 mode = 0 [Kernel.Fs] (Game:Main) file_system.cpp:288 close: Closing /app0/playgo.pgm [Lib.SysModule] (Game:Main) sysmodule.cpp:74 sceSysmoduleLoadModule: called, id = 0x83 [Lib.SysModule] (Game:Main) sysmodule_internal.cpp:320 loadModule: Loading libScePlayGo [Lib.PlayGo] (Game:Main) playgo.cpp:239 scePlayGoInitialize: called, bufSize = 2097152 [Lib.PlayGo] (Game:Main) playgo.cpp:271 scePlayGoOpen: called [Lib.PlayGo] (Game:Main) playgo.cpp:348 scePlayGoSetLanguageMask: called [Lib.PlayGo] (Game:Main) playgo.cpp:363 scePlayGoSetToDoList: called [Lib.PlayGo] (Game:Main) playgo.cpp:212 scePlayGoGetToDoList: called handle = 1 numberOfEntries = 71 [Lib.SysModule] (Game:Main) sysmodule.cpp:74 sceSysmoduleLoadModule: called, id = 0xa4 [Lib.SysModule] (Game:Main) sysmodule_internal.cpp:320 loadModule: Loading libSceMsgDialog [Core] (Game:Main) stubs.cpp:35 CommonStub: Stub: vprintf (nid: GMpvxPFW924) called, returning zero to 0x8003866d [Lib.SysModule] (Game:Main) sysmodule.cpp:74 sceSysmoduleLoadModule: called, id = 0xd7 [Lib.SysModule] (Game:Main) sysmodule_internal.cpp:320 loadModule: Loading libSceDiscMap [Lib.NpManager] (Game:Main) np_manager.cpp:771 sceNpSetNpTitleId: (STUBBED) called, title_id = CUSA00004_00 [Lib.SystemService] (Game:Main) systemservice.cpp:1980 sceSystemServiceParamGetString: (STUBBED) called [Lib.UserService] (Game:Main) userservice.cpp:1174 sceUserServiceInitialize: (dummy) called [Lib.SysModule] (Game:Main) sysmodule.cpp:74 sceSysmoduleLoadModule: called, id = 0xa4 [Lib.SysModule] (Game:Main) sysmodule_internal.cpp:320 loadModule: Loading libSceMsgDialog [Kernel.Fs] (Game:Main) file_system.cpp:81 open: path = /app0/delete_me.snt flags = 0x601 mode = 0666 [Kernel.Fs] (Game:Main) file_system.cpp:153 open: Creating /app0/delete_me.snt failed, path is read-only [Kernel.Fs] (Game:Main) file_system.cpp:81 open: path = /app0/art/delete_me.snt flags = 0x601 mode = 0666 [Kernel.Fs] (Game:Main) file_system.cpp:153 open: Creating /app0/art/delete_me.snt failed, path is read-only [Lib.SysModule] (Game:Main) sysmodule.cpp:74 sceSysmoduleLoadModule: called, id = 0xa0 [Lib.SysModule] (Game:Main) sysmodule_internal.cpp:320 loadModule: Loading libSceSaveDataDialog [Kernel.Fs] (Game:Main) file_system.cpp:81 open: path = /app0/art/ui/vshell/save_icon.png flags = 0x0 mode = 0 [Kernel.Fs] (Game:Main) file_system.cpp:288 close: Closing /app0/art/ui/vshell/save_icon.png [Kernel.Vmm] (Game:Main) memory.cpp:88 sceKernelAllocateDirectMemory: searchStart = 0x0, searchEnd = 0x140000000, len = 0x20000000, alignment = 0x10000, memoryType = 0x0, physAddrOut = 0x48010000 [Kernel.Vmm] (Game:Main) memory.cpp:203 sceKernelMapNamedDirectMemory: in_addr = 0x0, len = 0x20000000, prot = 0x33, flags = 0x0, phys_addr = 0x48010000, alignment = 0x10000, name = 'anon' [Kernel.Vmm] (Game:Main) memory.cpp:255 sceKernelMapNamedDirectMemory: out_addr = 0x248000000 [Kernel.Vmm] (Game:Main) memory.cpp:88 sceKernelAllocateDirectMemory: searchStart = 0x0, searchEnd = 0x140000000, len = 0xd7ff0000, alignment = 0x10000, memoryType = 0x3, physAddrOut = 0x68010000 [Kernel.Vmm] (Game:Main) memory.cpp:203 sceKernelMapNamedDirectMemory: in_addr = 0x0, len = 0xd7ff0000, prot = 0x33, flags = 0x0, phys_addr = 0x68010000, alignment = 0x10000, name = 'anon' [Kernel.Vmm] (Game:Main) memory.cpp:255 sceKernelMapNamedDirectMemory: out_addr = 0x268000000 [Lib.VideoOut] (Game:Main) video_out.cpp:301 sceVideoOutOpen: called [Lib.VideoOut] (Game:Main) video_out.cpp:29 sceVideoOutSetBufferAttribute: pixelFormat = A8R8G8B8Srgb, tilingMode = 0, aspectRatio = 0, width = 3840, height = 2160, pitchInPixel = 3840 [Lib.VideoOut] (Game:Main) driver.cpp:155 RegisterBuffers: startIndex = 0, bufferNum = 2, pixelFormat = A8R8G8B8Srgb, aspectRatio = 0, tilingMode = 0, width = 3840, height = 2160, pitchInPixel = 3840, option = 0x8 [Lib.VideoOut] (Game:Main) driver.cpp:174 RegisterBuffers: buffers[0] = 0x26e870000 [Lib.VideoOut] (Game:Main) driver.cpp:174 RegisterBuffers: buffers[1] = 0x270850000 [Lib.VideoOut] (Game:Main) driver.cpp:155 RegisterBuffers: startIndex = 2, bufferNum = 2, pixelFormat = A8R8G8B8Srgb, aspectRatio = 0, tilingMode = 0, width = 3840, height = 2160, pitchInPixel = 3840, option = 0x8 [Lib.VideoOut] (Game:Main) driver.cpp:174 RegisterBuffers: buffers[2] = 0x26e870000 [Lib.VideoOut] (Game:Main) driver.cpp:174 RegisterBuffers: buffers[3] = 0x270850000 [Lib.SysModule] (Game:Main) sysmodule.cpp:74 sceSysmoduleLoadModule: called, id = 0xad [Lib.SysModule] (Game:Main) sysmodule_internal.cpp:320 loadModule: Loading libSceNpTrophy [Lib.NpTrophy] (Game:Main) np_trophy.cpp:315 sceNpTrophyCreateHandle: New handle = 1 [Lib.NpTrophy] (Game:Main) np_trophy.cpp:299 sceNpTrophyCreateContext: New context = 1, user_id = 1000 service label = 0 [Kernel.Event] (Game:Main) equeue.cpp:435 sceKernelCreateEqueue: name = trophyEqueue [Lib.GnmDriver] (Game:Main) gnmdriver.cpp:1230 sceGnmMapComputeQueue: ASC pipe 0 queue 0 mapped to vqueue 1 [Lib.NpTrophy] (Trophy) np_trophy.cpp:923 sceNpTrophyRegisterContext: No npCommId found for trophy index/service_label: 0 [Lib.NpTrophy] (Trophy) np_trophy.cpp:811 sceNpTrophyGetTrophyUnlockState: called [Kernel.Fs] (SceFiosIO) file_system.cpp:81 open: path = /app0/art/cache/all_shaders.xpps flags = 0x0 mode = 0 [Kernel.Fs] (SceFiosIO) file_system.cpp:288 close: Closing /app0/art/cache/all_shaders.xpps [Kernel.Fs] (SceFiosIO) file_system.cpp:81 open: path = /app0/art/cache/lang_turkish_text.xpps flags = 0x0 mode = 0 [Kernel.Fs] (SceFiosIO) file_system.cpp:288 close: Closing /app0/art/cache/lang_turkish_text.xpps [Kernel.Fs] (SceFiosIO) file_system.cpp:81 open: path = /app0/art/cache/lang_turkish_text_p.xpps flags = 0x0 mode = 0 [Kernel.Fs] (SceFiosIO) file_system.cpp:288 close: Closing /app0/art/cache/lang_turkish_text_p.xpps [Kernel.Fs] (SceFiosIO) file_system.cpp:81 open: path = /app0/art/cache/lang_turkish_audio.xpps flags = 0x0 mode = 0 [Kernel.Fs] (SceFiosIO) file_system.cpp:288 close: Closing /app0/art/cache/lang_turkish_audio.xpps [Kernel.Fs] (SceFiosIO) file_system.cpp:81 open: path = /app0/art/cache/lang_turkish_audio_p.xpps flags = 0x0 mode = 0 [Kernel.Fs] (SceFiosIO) file_system.cpp:288 close: Closing /app0/art/cache/lang_turkish_audio_p.xpps [Kernel.Fs] (SceFiosIO) file_system.cpp:81 open: path = /app0/art/cache/pulse.sprig.xpps flags = 0x0 mode = 0 [Kernel.Fs] (SceFiosIO) file_system.cpp:288 close: Closing /app0/art/cache/pulse.sprig.xpps [Lib.Pad] (Game:Main) pad.cpp:263 scePadInit: (STUBBED) called [Lib.Net] (Game:Main) net.cpp:1496 sceNetInit: (DUMMY) called [Lib.NetCtl] (Game:Main) netctl.cpp:372 sceNetCtlInit: (STUBBED) called [Lib.AudioOut] (Game:Main) audioout.cpp:225 sceAudioOutInit: Audio system initialized [Lib.AudioOut] (Game:Main) audioout.cpp:240 sceAudioOutOpen: called, user_id=255, port_type=Main(0), index=0, length=1024, sample_rate=48000, data_format=Float_8CH_Std(7), attributes=None(0) [Lib.AudioOut] (Game:Main) sdl_audio_out.cpp:287 OpenDevice: Stereo device: using PS4-accurate 8ch->stereo downmix [Lib.AudioOut] (Game:Main) sdl_audio_out.cpp:324 OpenDevice: Opened audio device: Default Device (48000 Hz, 8 ch, gain: 1.000) [Lib.AudioOut] (Game:Main) audioout.cpp:363 sceAudioOutOpen: opened port_type=Main(0) -> port_id=0, handle=0x20000000 [Lib.Ajm] (Game:Main) ajm.cpp:137 sceAjmInitialize: called reserved = 0 [Lib.Ajm] (Game:Main) ajm.cpp:198 sceAjmModuleRegister: called context = 1, codec_type = 1 [Lib.SysModule] (Game:Main) sysmodule.cpp:74 sceSysmoduleLoadModule: called, id = 0x8e [Lib.SysModule] (Game:Main) sysmodule_internal.cpp:320 loadModule: Loading libSceVideodec [Lib.Net] (Game:Main) net.cpp:1542 sceNetPoolCreate: (DUMMY) name = HttpMgr Net Pool size = 16384 flags = 0 [Lib.Ssl2] (Game:Main) ssl2.cpp:230 sceSslInit: (DUMMY) called poolSize = 262144 [Lib.Http] (Game:Main) http.cpp:1624 sceHttpInit: called libnetMemId=1, libsslCtxId=1, poolSize=262144 [Lib.Http] (Game:Main) http.cpp:1635 sceHttpInit: initialized -> ctxId=1 (active contexts: 1) [Lib.Http] (Game:Main) http.cpp:1512 sceHttpCreateTemplate: called libhttpCtxId=1, userAgent=iSS Engine, httpVer=2, isAutoProxyConf=1 [Lib.Http] (Game:Main) http.cpp:1530 sceHttpCreateTemplate: created template tmplId=1 [Lib.Http] (Game:Main) http.cpp:2966 sceHttpSetConnectTimeOut: called id=1, usec=30000000 [Lib.Http] (Game:Main) http.cpp:3000 sceHttpSetRecvTimeOut: called id=1, usec=30000000 [Lib.Http] (Game:Main) http.cpp:2983 sceHttpSetSendTimeOut: called id=1, usec=30000000 [Lib.Http] (Game:Main) http.cpp:1965 sceHttpsLoadCert: called libhttpCtxId=1, caCertNum=2, caList=0x7efdf39f0, cert=0x0, privKey=0x0 [Lib.Http] (Game:Main) http.cpp:1985 sceHttpsLoadCert: ctxId=1 marked as using custom CAs; subsequent HTTPS requests on this context will bypass cert verification (libSceSsl integration not implemented) [Lib.NpManager] (Game:Main) np_manager.cpp:749 sceNpSetContentRestriction: (STUBBED) called [Lib.SysModule] (Game:Main) sysmodule.cpp:74 sceSysmoduleLoadModule: called, id = 0xac [Lib.SysModule] (Game:Main) sysmodule_internal.cpp:320 loadModule: Loading libSceErrorDialog [Lib.NpManager] (Game:Main) np_manager.cpp:1008 sceNpRegisterStateCallbackA: called, userdata = 0xe51cdf0 [Lib.SysModule] (Game:Main) sysmodule.cpp:74 sceSysmoduleLoadModule: called, id = 0xb4 [Lib.SysModule] (Game:Main) sysmodule_internal.cpp:320 loadModule: Loading libSceAppContent [Lib.AppContent] (Game:Main) app_content.cpp:307 sceAppContentInitialize: (DUMMY) called [Lib.AppContent] (Game:Main) app_content.cpp:222 sceAppContentGetAddcontInfo: called Skipped 7 duplicate messages.. [Kernel.Fs] (SceFiosIO) file_system.cpp:81 open: path = /app0/art/cache/psarc/music_a.psarc flags = 0x0 mode = 0 [Lib.UserService] (Game:Main) userservice.cpp:136 sceUserServiceGetEvent: Event processed by the game: 0 1000 [Lib.Pad] (Game:Main) pad.cpp:346 scePadOpen: called user_id = 1000, type = 0, index = 0, player index = 1, out handle = 1 [Lib.Pad] (Game:Main) pad.cpp:509 scePadResetOrientation: scePadResetOrientation called handle = 1 [Kernel.Fs] (SceFiosIO) file_system.cpp:288 close: Closing /app0/art/cache/psarc/music_a.psarc [Kernel.Fs] (SceFiosIO) file_system.cpp:81 open: path = /app0/art/cache/psarc/music_a.psarc flags = 0x0 mode = 0 [Kernel.Fs] (SceFiosIO) file_system.cpp:81 open: path = /app0/art/cache/psarc/music_b.psarc flags = 0x0 mode = 0 [Kernel.Fs] (SceFiosIO) file_system.cpp:288 close: Closing /app0/art/cache/psarc/music_b.psarc [Kernel.Fs] (SceFiosIO) file_system.cpp:81 open: path = /app0/art/cache/psarc/music_b.psarc flags = 0x0 mode = 0 [Kernel.Fs] (SceFiosIO) file_system.cpp:81 open: path = /app0/art/cache/psarc/music_c.psarc flags = 0x0 mode = 0 [Kernel.Fs] (SceFiosIO) file_system.cpp:288 close: Closing /app0/art/cache/psarc/music_c.psarc [Kernel.Fs] (SceFiosIO) file_system.cpp:81 open: path = /app0/art/cache/psarc/music_c.psarc flags = 0x0 mode = 0 [Kernel.Fs] (SceFiosIO) file_system.cpp:81 open: path = /app0/art/cache/psarc/turkish_a.psarc flags = 0x0 mode = 0 [Kernel.Fs] (SceFiosIO) file_system.cpp:288 close: Closing /app0/art/cache/psarc/turkish_a.psarc [Kernel.Fs] (SceFiosIO) file_system.cpp:81 open: path = /app0/art/cache/psarc/turkish_a.psarc flags = 0x0 mode = 0 [Render.Vulkan] (shadPS4:GpuCommandProcessor) tile_manager.cpp:172 GetTilingPipeline: Creating tiling pipeline Thin1DThin_64 detiler [Render.Vulkan] (shadPS4:GpuCommandProcessor) tile_manager.cpp:172 GetTilingPipeline: Creating tiling pipeline Thin1DThin_32 detiler [Kernel.Fs] (SceFiosIO) file_system.cpp:81 open: path = /app0/art/cache/psarc/turkish_b.psarc flags = 0x0 mode = 0 [Kernel.Fs] (SceFiosIO) file_system.cpp:288 close: Closing /app0/art/cache/psarc/turkish_b.psarc [Kernel.Fs] (SceFiosIO) file_system.cpp:81 open: path = /app0/art/cache/psarc/turkish_b.psarc flags = 0x0 mode = 0 [Kernel.Fs] (SceFiosIO) file_system.cpp:81 open: path = /app0/art/cache/init_sound.sprig.xpps flags = 0x0 mode = 0 [Render.Vulkan] (shadPS4:GpuCommandProcessor) tile_manager.cpp:172 GetTilingPipeline: Creating tiling pipeline Thin2DThin_32 detiler [Lib.AudioOut] (AK::EventManager) audioout.cpp:240 sceAudioOutOpen: called, user_id=1000, port_type=PadSpk(4), index=0, length=1024, sample_rate=48000, data_format=FloatMono(3), attributes=None(0) [Lib.AudioOut] (AK::EventManager) sdl_audio_out.cpp:324 OpenDevice: Opened audio device: Default Device (48000 Hz, 1 ch, gain: 1.000) [Lib.AudioOut] (AK::EventManager) audioout.cpp:363 sceAudioOutOpen: opened port_type=PadSpk(4) -> port_id=17, handle=0x20040011 [Render.Vulkan] (shadPS4:GpuCommandProcessor) tile_manager.cpp:172 GetTilingPipeline: Creating tiling pipeline Display2DThin_32 detiler [Kernel.Fs] (SceFiosIO) file_system.cpp:81 open: path = /app0/art/cache/psarc/turkish_a_p.psarc flags = 0x0 mode = 0 [Kernel.Fs] (SceFiosIO) file_system.cpp:288 close: Closing /app0/art/cache/psarc/turkish_a_p.psarc [Kernel.Fs] (SceFiosIO) file_system.cpp:81 open: path = /app0/art/cache/psarc/turkish_a_p.psarc flags = 0x0 mode = 0 [Kernel.Fs] (SceFiosIO) file_system.cpp:81 open: path = /app0/art/cache/psarc/turkish_b_p.psarc flags = 0x0 mode = 0 [Kernel.Fs] (SceFiosIO) file_system.cpp:288 close: Closing /app0/art/cache/psarc/turkish_b_p.psarc [Kernel.Fs] (SceFiosIO) file_system.cpp:81 open: path = /app0/art/cache/psarc/turkish_b_p.psarc flags = 0x0 mode = 0 [Lib.AppContent] (Game:Main) app_content.cpp:222 sceAppContentGetAddcontInfo: called Skipped 7 duplicate messages.. [Lib.VideoOut] (Game:Main) video_out.cpp:143 sceVideoOutSetFlipRate: rate = 0 [Kernel.Fs] (SceFiosIO) file_system.cpp:288 close: Closing /app0/art/cache/init_sound.sprig.xpps [Kernel.Fs] (SceFiosIO) file_system.cpp:81 open: path = /app0/art/cache/common_sound.sprig.xpps flags = 0x0 mode = 0 [Kernel.Fs] (SceFiosIO) file_system.cpp:288 close: Closing /app0/art/cache/common_sound.sprig.xpps [Render] (shadPS4:PresentThread) perf_profiler.cpp:295 OnFlip: Perf: slow frame 161.6 ms (usual 23.2 ms), 2 draws, 0 dispatches: present 0.3 ms x1, command recording 0.1 ms x2, gpu thread busy 0.1 ms x3 [Kernel.Fs] (SceFiosIO) file_system.cpp:81 open: path = /app0/art/movies/cutscene/splash_europe.bsf flags = 0x0 mode = 0 [Lib.Videodec] (MovieDecoder) videodec.cpp:139 sceVideodecQueryResourceInfo: called [Lib.Videodec] (MovieDecoder) videodec.cpp:55 sceVideodecCreateDecoder: called [Lib.Videodec] (MovieDecoder) videodec.cpp:190 sceVideodecReset: (STUBBED) called [Lib.SystemService] (Game:Main) systemservice.cpp:1805 sceSystemServiceHideSplashScreen: called [Render.Vulkan] (shadPS4:GpuCommandProcessor) vk_scheduler.cpp:378 FitGpuCost: Host GPU time of command buffers: 146.27 us a draw (19%), 0.00 us a dispatch (0%), 283.32 us a barrier (82%), 146.27 us a render pass (19%), 0.00 us a switch between draws and dispatches (0%), 0.00 us more if a barrier came right before it (0%) and -151 us each (-20%), following 91% of its variation over 1169 command buffers of 767 us on average [Render] (shadPS4:PresentThread) perf_profiler.cpp:368 OnFlip: Perf: 59.0 fps over 10.0 s, worst frame 161.6 ms, 2 frames over 25 ms, gpu thread 2% busy, 0% waiting on game and 96% on presentation, host GPU busy 1.5 ms a frame (1.8 ms in runs of draws, 892.61 us a draw, 0.0 ms in runs of dispatches, 0.00 us a dispatch), 2 draws, 0 dispatches, 0 switches between them with 0 barriers right before, 0 dispatches with shared memory in a buffer (0.0 MB cleared), 3 submits, 4 barriers, 2 render passes, 0 buffer uploads and 0 rewritten buffers copied per frame, 0% of uploads recorded ahead, 100% of shader lookups remembered, 0% of small buffers bound in place | gpu thread busy 9786.8 ms x1191, frame wait 9597.6 ms x1177, present 127.9 ms x590, texture upload 80.9 ms x561 (868.6 MB), command recording 47.5 ms x1671, gpu page protect 35.3 ms x562, page faults 26.3 ms x556, page protect 24.2 ms x556, texture evict 0.4 ms x485 (723.2 MB) [Render] (shadPS4:PresentThread) perf_profiler.cpp:376 OnFlip: Perf: game threads made 1 write and 0 read faults per frame, 0% of the write faults on pages that faulted in the same or the previous frame and 0% on the page after one that did, 0.0 dma syncs per frame [Render] (shadPS4:PresentThread) perf_profiler.cpp:378 OnFlip: Perf: threads that spent the most time in page faults: MovieDecoder 0% (0% waiting for copies back), Game:Main 0% (0% waiting for copies back), JobWorker1 0% (0% waiting for copies back) [Lib.Videodec] (MovieDecoder) videodec.cpp:112 sceVideodecFlush: called Skipped 2 duplicate messages.. [Lib.Videodec] (MoviePlayer) videodec.cpp:98 sceVideodecDeleteDecoder: (STUBBED) called [Kernel.Fs] (SceFiosIO) file_system.cpp:81 open: path = /app0/art/cache/load_menu_catalog.log flags = 0x0 mode = 0 [Kernel.Fs] (SceFiosIO) file_system.cpp:288 close: Closing /app0/art/cache/load_menu_catalog.log [Kernel.Fs] (Game:Main) file_system.cpp:768 sceKernelStat: error = 2 Skipped 10 duplicate messages.. [Kernel.Fs] (SceFiosIO) file_system.cpp:288 close: Closing /app0/art/movies/cutscene/splash_europe.bsf [Kernel.Fs] (SceFiosIO) file_system.cpp:81 open: path = /app0/art/cache/i3.sprig.xpps flags = 0x0 mode = 0 [Kernel.Fs] (SceFiosIO) file_system.cpp:288 close: Closing /app0/art/cache/i3.sprig.xpps [Kernel.Fs] (SceFiosIO) file_system.cpp:81 open: path = /app0/art/cache/core_common.sprig.xpps flags = 0x0 mode = 0 [Kernel.Fs] (SceFiosIO) file_system.cpp:288 close: Closing /app0/art/cache/core_common.sprig.xpps [Kernel.Fs] (SceFiosIO) file_system.cpp:81 open: path = /app0/art/cache/core_village.sprig.xpps flags = 0x0 mode = 0 [Render.Vulkan] (shadPS4:GpuCommandProcessor) tile_manager.cpp:172 GetTilingPipeline: Creating tiling pipeline Thin1DThin_128 detiler [Kernel.Fs] (SceFiosIO) file_system.cpp:288 close: Closing /app0/art/cache/core_village.sprig.xpps [Kernel.Fs] (SceFiosIO) file_system.cpp:81 open: path = /app0/art/cache/world_village.xpps flags = 0x0 mode = 0 [Kernel.Fs] (SceFiosIO) file_system.cpp:288 close: Closing /app0/art/cache/world_village.xpps [Kernel.Fs] (SceFiosIO) file_system.cpp:81 open: path = /app0/art/cache/hero.flavor(default).xpps flags = 0x0 mode = 0 [Render] (shadPS4:GpuCommandProcessor) buffer_cache.cpp:430 PrefetchReadbacks: Readbacks: 1 on game thread faults, 0 of those waited for a copy already made, 0 made ahead, 0 written back before the game touched them, 0 skipped as they kept going stale, 1 windows tracked; game threads waited 0.02 ms on average for this thread to take theirs up, 1.0 command buffers were in flight then, 100% were of memory the one being recorded hadn't touched and 100% of memory the game's compute rings wrote lately [Kernel.Fs] (SceFiosIO) file_system.cpp:288 close: Closing /app0/art/cache/hero.flavor(default).xpps [Kernel.Fs] (SceFiosIO) file_system.cpp:81 open: path = /app0/art/cache/hero.xpps flags = 0x0 mode = 0 [Kernel.Fs] (SceFiosIO) file_system.cpp:288 close: Closing /app0/art/cache/hero.xpps [Kernel.Fs] (SceFiosIO) file_system.cpp:81 open: path = /app0/art/cache/msn_vor.sprig.xpps flags = 0x0 mode = 0 [Kernel.Fs] (SceFiosIO) file_system.cpp:288 close: Closing /app0/art/cache/msn_vor.sprig.xpps [Kernel.Fs] (SceFiosIO) file_system.cpp:81 open: path = /app0/art/cache/skydome_sunbreak.sprig.xpps flags = 0x0 mode = 0 [Kernel.Fs] (SceFiosIO) file_system.cpp:288 close: Closing /app0/art/cache/skydome_sunbreak.sprig.xpps [Kernel.Fs] (SceFiosIO) file_system.cpp:81 open: path = /app0/art/cache/imposter-world_village(sunbreak).xpps flags = 0x0 mode = 0 [Render] (shadPS4:PresentThread) perf_profiler.cpp:295 OnFlip: Perf: slow frame 43.0 ms (usual 16.7 ms), 2 draws, 66 dispatches: page faults 1.7 ms x24, readback wait 1.5 ms x1, gpu thread busy 0.6 ms x4, present 0.4 ms x1, command recording 0.3 ms x6, gpu page protect 0.1 ms x43, buffer download 0.0 ms x4 (1.7 MB) [Kernel.Fs] (SceFiosIO) file_system.cpp:288 close: Closing /app0/art/cache/imposter-world_village(sunbreak).xpps [Kernel.Fs] (SceFiosIO) file_system.cpp:81 open: path = /app0/art/cache/spec-world_village(sunbreak).xpps flags = 0x0 mode = 0 [Render.Vulkan] (shadPS4:GpuCommandProcessor) tile_manager.cpp:172 GetTilingPipeline: Creating tiling pipeline Thin2DThin_64 detiler [Render.Vulkan] (shadPS4:GpuCommandProcessor) tile_manager.cpp:172 GetTilingPipeline: Creating tiling pipeline Depth2DThin64_32 detiler [Render.Vulkan] (shadPS4:GpuCommandProcessor) tile_manager.cpp:172 GetTilingPipeline: Creating tiling pipeline Depth2DThin64_8 detiler [Render.Vulkan] (shadPS4:GpuCommandProcessor) tile_manager.cpp:172 GetTilingPipeline: Creating tiling pipeline Thin2DThin_8 detiler [Debug] (shadPS4:GpuCommandRecorder) signals.cpp:144 SignalHandler: Unhandled Exception code 0xc0000005 at 0x7fff131ebbbb