İntel_celeron 107

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Katılım
10 Mart 2026
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Farklı bir forumda bunun hakkında bir rehber görmüştüm ancak yapamamıştım bir türlü. Yapabileceğim bir rehber falan var mı? Ek olarak Ryzen 5600X, RX 6700 10 GB ve 32 GB RAM bulunuyor sistemimde 1080p 60 FPS oynatır mı emülatörde?
 
ShadPS4 emülatörü kullanabilirsin.



Hâlâ çok sağlıklı olmadığını söylemek lazım tabii. Ben Infamous Second Son oynamaya çalıştım, çok fazla FPS düşüşü ve görüntü bozulması oluyor. En fazla 45 FPS, en az da 10 küsüre kadar düşüyor.

Oyun açılmıyor maalesef, bütün sürümleri denedim menüdeki.

Oyun Günlüğü

[Debug] <Info> () main.cpp:145 main: Run: ["C:\\Users\\alovr\\AppData\\Roaming\\shadPS4QtLauncher\\versions\\Pre-release\\shadPS4.exe", "--game", "C:/Users/alovr/Downloads/shadPS4QtLauncher-win64-qt-2026-09-11-05f02f9/Games/CUSA00900\\eboot.bin"]

[Loader] <Info> (shadPS4:Main) emulator.cpp:474 Run: Starting shadps4 emulator v0.18.1 WIP

[Loader] <Info> (shadPS4:Main) emulator.cpp:475 Run: Revision 5a2b8261865a815ed0eef5c108f07a155ba8fb95

[Loader] <Info> (shadPS4:Main) emulator.cpp:476 Run: Branch main

[Loader] <Info> (shadPS4:Main) emulator.cpp:477 Run: Description 5a2b826

[Loader] <Info> (shadPS4:Main) emulator.cpp:478 Run: Remote GitHub - shadps4-emu/shadPS4: PlayStation 4 emulator for Windows, Linux, macOS and FreeBSD written in C++

[Config] <Info> (shadPS4:Main) emulator.cpp:481 Run: Game-specific config used: false

[Config] <Info> (shadPS4:Main) emulator.cpp:483 Run: General isNeo: false

[Config] <Info> (shadPS4:Main) emulator.cpp:484 Run: General isDevKit: false

[Config] <Info> (shadPS4:Main) emulator.cpp:485 Run: General isConnectedToNetwork: false

[Config] <Info> (shadPS4:Main) emulator.cpp:486 Run: General isShadNetEnabled: false

[Config] <Info> (shadPS4:Main) emulator.cpp:487 Run: Log sync: true

[Config] <Info> (shadPS4:Main) emulator.cpp:488 Run: Log skipDuplicate: true

[Config] <Info> (shadPS4:Main) emulator.cpp:490 Run: Log type: wincolor

[Config] <Info> (shadPS4:Main) emulator.cpp:492 Run: GPU isNullGpu: false

[Config] <Info> (shadPS4:Main) emulator.cpp:493 Run: GPU readbacksMode: 0

[Config] <Info> (shadPS4:Main) emulator.cpp:495 Run: GPU readbackLinearImages: false

[Config] <Info> (shadPS4:Main) emulator.cpp:496 Run: GPU directMemoryAccess: false

[Config] <Info> (shadPS4:Main) emulator.cpp:497 Run: GPU shouldDumpShaders: true

[Config] <Info> (shadPS4:Main) emulator.cpp:498 Run: GPU vblankFrequency: 60

[Config] <Info> (shadPS4:Main) emulator.cpp:499 Run: GPU shouldCopyGPUBuffers: false

[Config] <Info> (shadPS4:Main) emulator.cpp:500 Run: Vulkan gpuId: 0

[Config] <Info> (shadPS4:Main) emulator.cpp:501 Run: Vulkan vkValidation: false

[Config] <Info> (shadPS4:Main) emulator.cpp:502 Run: Vulkan vkValidationCore: true

[Config] <Info> (shadPS4:Main) emulator.cpp:503 Run: Vulkan vkValidationSync: false

[Config] <Info> (shadPS4:Main) emulator.cpp:504 Run: Vulkan vkValidationGpu: false

[Config] <Info> (shadPS4:Main) emulator.cpp:505 Run: Vulkan crashDiagnostics: false

[Config] <Info> (shadPS4:Main) emulator.cpp:506 Run: Vulkan hostMarkers: false

[Config] <Info> (shadPS4:Main) emulator.cpp:507 Run: Vulkan guestMarkers: false

[Config] <Info> (shadPS4:Main) emulator.cpp:508 Run: Vulkan rdocEnable: false

[Config] <Info> (shadPS4:Main) emulator.cpp:509 Run: Vulkan PipelineCacheEnabled: false

[Config] <Info> (shadPS4:Main) emulator.cpp:511 Run: Vulkan PipelineCacheArchived: false

[Config] <Info> (shadPS4:Main) emulator.cpp:517 Run: CPU Model: AMD Ryzen 5 5600X 6-Core Processor

[Config] <Info> (shadPS4:Main) emulator.cpp:519 Run: CPU Physical Cores: 6, Logical Cores: 12

[Config] <Info> (shadPS4:Main) emulator.cpp:521 Run: Total RAM: 32 GB

[Config] <Info> (shadPS4:Main) emulator.cpp:522 Run: Operating System: Microsoft Windows 11 Pro

[Loader] <Info> (shadPS4:Main) emulator.cpp:525 Run: Game id: CUSA00900 Title: Bloodborne™

[Loader] <Info> (shadPS4:Main) emulator.cpp:526 Run: Fw: 0x4500000 App Version: 01.09

[Loader] <Info> (shadPS4:Main) emulator.cpp:527 Run: param.sfo SDK version: 0x4500000

[Loader] <Info> (shadPS4:Main) emulator.cpp:528 Run: eboot SDK version: 0x2000071

[Loader] <Info> (shadPS4:Main) emulator.cpp:529 Run: PSVR Supported: false

[Loader] <Info> (shadPS4:Main) emulator.cpp:530 Run: PSVR Required: false

[Kernel.Vmm] <Info> (shadPS4:Main) memory.cpp:19 MemoryManager: Virtual memory space initialized with regions:

[Kernel.Vmm] <Info> (shadPS4:Main) memory.cpp:27 MemoryManager: 0x5710000 - 0x7ffe0000

[Kernel.Vmm] <Info> (shadPS4:Main) memory.cpp:27 MemoryManager: 0x7fff0000 - 0x5fffffff0000

[Common.Filesystem] <Warning> (shadPS4:Main) emulator.cpp:143 ExtractTrophies: Failed to load npbind.dat file

[Loader] <Warning> (shadPS4:Main) emulator.cpp:658 Run: No dumped system fonts, expect missing text or instability

[Lib.Kernel] <Info> (shadPS4:Main) libs.cpp:97 InitHLELibs: Initializing HLE libraries

[Lib.GnmDriver] <Info> (shadPS4:Main) gnmdriver.cpp:2878 RegisterLib: Initializing presenter

[Render.Vulkan] <Info> (shadPS4:Main) vk_platform.cpp:259 CreateInstance: Creating vulkan instance

[Render.Vulkan] <Info> (shadPS4:Main) vk_platform.cpp:301 CreateInstance: Enabled instance extensions: VK_KHR_win32_surface, VK_KHR_surface, VK_EXT_debug_utils

[Render.Vulkan] <Info> (shadPS4:Main) vk_platform.cpp:302 CreateInstance: Enabled instance layers:

[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:106 Instance: Found 1 physical devices

[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:654 CollectDeviceParameters: GPU_Vendor: AMD proprietary driver

[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:655 CollectDeviceParameters: GPU_Model: AMD Radeon RX 6700

[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:656 CollectDeviceParameters: GPU_Integrated: No

[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:657 CollectDeviceParameters: GPU_Vulkan_Driver: AMD proprietary driver 2.0.353

[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:658 CollectDeviceParameters: GPU_Vulkan_Version: 1.4.315

[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:659 CollectDeviceParameters: GPU_Vulkan_Extensions: VK_KHR_16bit_storage, VK_KHR_8bit_storage, VK_KHR_acceleration_structure, VK_KHR_bind_memory2, VK_KHR_buffer_device_address, VK_KHR_calibrated_timestamps, VK_KHR_compute_shader_derivatives, VK_KHR_cooperative_matrix, VK_KHR_copy_commands2, VK_KHR_create_renderpass2, VK_KHR_dedicated_allocation, VK_KHR_deferred_host_operations, VK_KHR_depth_clamp_zero_one, VK_KHR_depth_stencil_resolve, VK_KHR_descriptor_update_template, VK_KHR_device_group, VK_KHR_draw_indirect_count, VK_KHR_driver_properties, VK_KHR_dynamic_rendering, VK_KHR_dynamic_rendering_local_read, VK_KHR_external_fence, VK_KHR_external_fence_win32, VK_KHR_external_memory, VK_KHR_external_memory_win32, VK_KHR_external_semaphore, VK_KHR_external_semaphore_win32, VK_KHR_format_feature_flags2, VK_KHR_fragment_shader_barycentric, VK_KHR_fragment_shading_rate, VK_KHR_get_memory_requirements2, VK_KHR_global_priority, VK_KHR_imageless_framebuffer, VK_KHR_image_format_list, VK_KHR_index_type_uint8, VK_KHR_line_rasterization, VK_KHR_load_store_op_none, VK_KHR_maintenance1, VK_KHR_maintenance2, VK_KHR_maintenance3, VK_KHR_maintenance4, VK_KHR_maintenance5, VK_KHR_maintenance6, VK_KHR_maintenance7, VK_KHR_maintenance8, VK_KHR_map_memory2, VK_KHR_multiview, VK_KHR_pipeline_binary, VK_KHR_pipeline_executable_properties, VK_KHR_pipeline_library, VK_KHR_push_descriptor, VK_KHR_ray_query, VK_KHR_ray_tracing_maintenance1, VK_KHR_ray_tracing_pipeline, VK_KHR_ray_tracing_position_fetch, VK_KHR_relaxed_block_layout, VK_KHR_robustness2, VK_KHR_sampler_mirror_clamp_to_edge, VK_KHR_sampler_ycbcr_conversion, VK_KHR_separate_depth_stencil_layouts, VK_KHR_shader_atomic_int64, VK_KHR_shader_clock, VK_KHR_shader_draw_parameters, VK_KHR_shader_expect_assume, VK_KHR_shader_float16_int8, VK_KHR_shader_float_controls, VK_KHR_shader_float_controls2, VK_KHR_shader_integer_dot_product, VK_KHR_shader_maximal_reconvergence, VK_KHR_shader_non_semantic_info, VK_KHR_shader_quad_control, VK_KHR_shader_subgroup_extended_types, VK_KHR_shader_subgroup_rotate, VK_KHR_shader_subgroup_uniform_control_flow, VK_KHR_shader_terminate_invocation, VK_KHR_spirv_1_4, VK_KHR_storage_buffer_storage_class, VK_KHR_swapchain, VK_KHR_swapchain_mutable_format, VK_KHR_synchronization2, VK_KHR_timeline_semaphore, VK_KHR_uniform_buffer_standard_layout, VK_KHR_variable_pointers, VK_KHR_vertex_attribute_divisor, VK_KHR_video_decode_av1, VK_KHR_video_decode_h264, VK_KHR_video_decode_h265, VK_KHR_video_decode_queue, VK_KHR_video_encode_h264, VK_KHR_video_encode_h265, VK_KHR_video_encode_queue, VK_KHR_video_maintenance1, VK_KHR_video_queue, VK_KHR_vulkan_memory_model, VK_KHR_win32_keyed_mutex, VK_KHR_workgroup_memory_explicit_layout, VK_KHR_zero_initialize_workgroup_memory, VK_EXT_4444_formats, VK_EXT_attachment_feedback_loop_layout, VK_EXT_border_color_swizzle, VK_EXT_calibrated_timestamps, VK_EXT_color_write_enable, VK_EXT_conditional_rendering, VK_EXT_conservative_rasterization, VK_EXT_custom_border_color, VK_EXT_depth_clamp_control, VK_EXT_depth_clamp_zero_one, VK_EXT_depth_clip_control, VK_EXT_depth_clip_enable, VK_EXT_depth_range_unrestricted, VK_EXT_descriptor_buffer, VK_EXT_descriptor_indexing, VK_EXT_device_address_binding_report, VK_EXT_device_fault, VK_EXT_device_generated_commands, VK_EXT_dynamic_rendering_unused_attachments, VK_EXT_extended_dynamic_state, VK_EXT_extended_dynamic_state2, VK_EXT_extended_dynamic_state3, VK_EXT_external_memory_host, VK_EXT_fragment_shader_interlock, VK_EXT_frame_boundary, VK_EXT_full_screen_exclusive, VK_EXT_global_priority, VK_EXT_global_priority_query, VK_EXT_graphics_pipeline_library, VK_EXT_hdr_metadata, VK_EXT_host_query_reset, VK_EXT_image_2d_view_of_3d, VK_EXT_image_robustness, VK_EXT_image_sliced_view_of_3d, VK_EXT_image_view_min_lod, VK_EXT_index_type_uint8, VK_EXT_inline_uniform_block, VK_EXT_line_rasterization, VK_EXT_load_store_op_none, VK_EXT_memory_budget, VK_EXT_memory_priority, VK_EXT_mesh_shader, VK_EXT_mutable_descriptor_type, VK_EXT_nested_command_buffer, VK_EXT_non_seamless_cube_map, VK_EXT_pageable_device_local_memory, VK_EXT_pipeline_creation_cache_control, VK_EXT_pipeline_creation_feedback, VK_EXT_pipeline_library_group_handles, VK_EXT_post_depth_coverage, VK_EXT_primitive_topology_list_restart, VK_EXT_private_data, VK_EXT_provoking_vertex, VK_EXT_queue_family_foreign, VK_EXT_robustness2, VK_EXT_sampler_filter_minmax, VK_EXT_sample_locations, VK_EXT_scalar_block_layout, VK_EXT_separate_stencil_usage, VK_EXT_shader_atomic_float, VK_EXT_shader_atomic_float2, VK_EXT_shader_demote_to_helper_invocation, VK_EXT_shader_image_atomic_int64, VK_EXT_shader_module_identifier, VK_EXT_shader_object, VK_EXT_shader_replicated_composites, VK_EXT_shader_stencil_export, VK_EXT_shader_subgroup_ballot, VK_EXT_shader_subgroup_vote, VK_EXT_shader_viewport_index_layer, VK_EXT_subgroup_size_control, VK_EXT_texel_buffer_alignment, VK_EXT_tooling_info, VK_EXT_transform_feedback, VK_EXT_vertex_attribute_divisor, VK_EXT_vertex_input_dynamic_state, VK_EXT_ycbcr_image_arrays, VK_AMD_anti_lag, VK_AMD_buffer_marker, VK_AMD_device_coherent_memory, VK_AMD_display_native_hdr, VK_AMD_draw_indirect_count, VK_AMD_gcn_shader, VK_AMD_gpa_interface, VK_AMD_gpu_shader_half_float, VK_AMD_gpu_shader_int16, VK_AMD_memory_overallocation_behavior, VK_AMD_mixed_attachment_samples, VK_AMD_shader_ballot, VK_AMD_shader_core_properties, VK_AMD_shader_core_properties2, VK_AMD_shader_early_and_late_fragment_tests, VK_AMD_shader_explicit_vertex_parameter, VK_AMD_shader_fragment_mask, VK_AMD_shader_image_load_store_lod, VK_AMD_shader_info, VK_AMD_shader_trinary_minmax, VK_AMD_texture_gather_bias_lod, VK_GOOGLE_decorate_string, VK_GOOGLE_hlsl_functionality1, VK_GOOGLE_user_type, VK_VALVE_mutable_descriptor_type

[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:224 CreateDevice: Physical device subgroup size 64

[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_KHR_swapchain

[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_KHR_push_descriptor

[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_EXT_vertex_attribute_divisor

[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_EXT_robustness2

[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_KHR_maintenance8

[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_EXT_attachment_feedback_loop_layout

[Render.Vulkan] <Warning> (shadPS4:Main) vk_instance.cpp:243 lambda: Extension VK_EXT_attachment_feedback_loop_dynamic_state unavailable.

[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_EXT_depth_range_unrestricted

[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_EXT_extended_dynamic_state3

[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:283 CreateDevice: - extendedDynamicState3ColorWriteMask: 1

[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_EXT_custom_border_color

[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_EXT_depth_clip_control

[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_EXT_depth_clip_enable

[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_EXT_vertex_input_dynamic_state

[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_EXT_primitive_topology_list_restart

[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:294 CreateDevice: - primitiveTopologyListRestart: 1

[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:296 CreateDevice: - primitiveTopologyPatchListRestart: 0

[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_AMD_shader_explicit_vertex_parameter

[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_EXT_provoking_vertex

[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_EXT_shader_stencil_export

[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_AMD_shader_image_load_store_lod

[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_AMD_gcn_shader

[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_AMD_shader_trinary_minmax

[Render.Vulkan] <Warning> (shadPS4:Main) vk_instance.cpp:243 lambda: Extension VK_NV_framebuffer_mixed_samples unavailable.

[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_AMD_mixed_attachment_samples

[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_EXT_shader_atomic_float

[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_EXT_shader_atomic_float2

[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:317 CreateDevice: - shaderBufferFloat32AtomicMinMax: 1

[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:319 CreateDevice: - shaderImageFloat32AtomicMinMax: 1

[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_KHR_workgroup_memory_explicit_layout

[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:327 CreateDevice: - workgroupMemoryExplicitLayout: 1

[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:330 CreateDevice: - workgroupMemoryExplicitLayoutScalarBlockLayout: 1

[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:333 CreateDevice: - workgroupMemoryExplicitLayout16BitAccess: 1

[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_EXT_image_2d_view_of_3d

[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:340 CreateDevice: - image2DViewOf3D: 1

[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:342 CreateDevice: - sampler2DViewOf3D: 1

[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_EXT_image_view_min_lod

[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_EXT_memory_budget

[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_KHR_shader_clock

[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:350 CreateDevice: - shaderSubgroupClock: 1

[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:718 CollectImageFormatInfo: Block Texel View support: Yes

[Render.Vulkan] <Warning> (shadPS4:Main) vk_instance.cpp:728 CollectImageFormatInfo: Surface format data_format=9, number_format=1 is not fully supported (vk_format=A2B10G10R10SnormPack32, missing features={ SampledImage | StorageImage | ColorAttachment | TransferSrc | TransferDst | StorageReadWithoutFormat | StorageWriteWithoutFormat })

[Render.Vulkan] <Warning> (shadPS4:Main) vk_instance.cpp:728 CollectImageFormatInfo: Surface format data_format=9, number_format=5 is not fully supported (vk_format=A2B10G10R10SintPack32, missing features={ SampledImage | StorageImage | ColorAttachment | TransferSrc | TransferDst | StorageReadWithoutFormat | StorageWriteWithoutFormat })

[Render.Vulkan] <Warning> (shadPS4:Main) vk_instance.cpp:728 CollectImageFormatInfo: Surface format data_format=13, number_format=4 is not fully supported (vk_format=R32G32B32Uint, missing features={ SampledImage | TransferSrc | TransferDst })

[Render.Vulkan] <Warning> (shadPS4:Main) vk_instance.cpp:728 CollectImageFormatInfo: Surface format data_format=13, number_format=5 is not fully supported (vk_format=R32G32B32Sint, missing features={ SampledImage | TransferSrc | TransferDst })

[Render.Vulkan] <Warning> (shadPS4:Main) vk_instance.cpp:728 CollectImageFormatInfo: Surface format data_format=13, number_format=7 is not fully supported (vk_format=R32G32B32Sfloat, missing features={ SampledImage | TransferSrc | TransferDst })

[Render] <Warning> (shadPS4:Main) vk_swapchain.cpp:219 FindPresentMode: Requested present mode Mailbox is not supported, falling back to Fifo.

[Input] <Info> (shadPS4:Main) controller.cpp:276 TryOpenSDLControllers: 1 controllers are currently connected

[Input] <Info> (shadPS4:Main) controller.cpp:323 TryOpenSDLControllers: Gamepad registered for slot 0! Handle: 4

[Input] <Error> (shadPS4:Main) controller.cpp:335 TryOpenSDLControllers: Failed to initialize gyro controls for gamepad 1000

[Input] <Error> (shadPS4:Main) controller.cpp:343 TryOpenSDLControllers: Failed to initialize accel controls for gamepad 1000

[NpHandler] <Info> (shadPS4:Main) np_handler.cpp:103 Initialize: shadNet disabled globally we are in offline mode

[Core.Linker] <Info> (shadPS4:Main) module.cpp:128 LoadModuleToMemory: Loading module eboot.bin to 0x5710000

[Core.Linker] <Info> (shadPS4:Main) module.cpp:141 LoadModuleToMemory: ======== Load Module to Memory ========

[Core.Linker] <Info> (shadPS4:Main) module.cpp:142 LoadModuleToMemory: base_virtual_addr ......: 0x0000000005710000

[Core.Linker] <Info> (shadPS4:Main) module.cpp:143 LoadModuleToMemory: base_size ..............: 0x00000000056d4000

[Core.Linker] <Info> (shadPS4:Main) module.cpp:144 LoadModuleToMemory: aligned_base_size ......: 0x00000000056d4000

[Core.Linker] <Info> (shadPS4:Main) module.cpp:202 LoadModuleToMemory: program header = [0] type = Loadable

[Core.Linker] <Info> (shadPS4:Main) module.cpp:203 LoadModuleToMemory: segment_addr ..........: 0x0000000005710000

[Core.Linker] <Info> (shadPS4:Main) module.cpp:204 LoadModuleToMemory: segment_file_size .....: 0x00000000050d96dc

[Core.Linker] <Info> (shadPS4:Main) module.cpp:205 LoadModuleToMemory: segment_memory_size ...: 0x00000000050dc000

[Core.Linker] <Info> (shadPS4:Main) module.cpp:206 LoadModuleToMemory: segment_mode ..........: (R_X)

[Core.Linker] <Info> (shadPS4:Main) module.cpp:202 LoadModuleToMemory: program header = [1] type = Loadable

[Core.Linker] <Info> (shadPS4:Main) module.cpp:203 LoadModuleToMemory: segment_addr ..........: 0x000000000a7ec000

[Core.Linker] <Info> (shadPS4:Main) module.cpp:204 LoadModuleToMemory: segment_file_size .....: 0x0000000000309b38

[Core.Linker] <Info> (shadPS4:Main) module.cpp:205 LoadModuleToMemory: segment_memory_size ...: 0x00000000005f8000

[Core.Linker] <Info> (shadPS4:Main) module.cpp:206 LoadModuleToMemory: segment_mode ..........: (RW_)

[Core.Linker] <Error> (shadPS4:Main) module.cpp:277 LoadModuleToMemory: Unimplemented type Interpreter Path

[Core.Linker] <Info> (shadPS4:Main) module.cpp:247 LoadModuleToMemory: TLS virtual address = 0xa7ec040

[Core.Linker] <Info> (shadPS4:Main) module.cpp:248 LoadModuleToMemory: TLS image size = 1872

[Core.Linker] <Error> (shadPS4:Main) module.cpp:277 LoadModuleToMemory: Unimplemented type SCE Comment

[Core.Linker] <Error> (shadPS4:Main) module.cpp:277 LoadModuleToMemory: Unimplemented type SCE Library Version

[Core.Linker] <Info> (shadPS4:Main) module.cpp:336 LoadModuleToMemory: program entry addr ..........: 0x00000000057100a0

[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x000d000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x001c000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0018000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0006000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0026000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0019000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0005000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x001e000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0001000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x000a000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x001b000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0014000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0023000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0004000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0009000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0017000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0024000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0010000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0011000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x000f000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0021000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0028000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0013000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0025000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0012000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0016000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0000000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0027000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0007000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x000e000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x001d000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0020000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x000b000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x000c000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0015000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0003000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0002000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x001f000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0022000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x001a000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x002a000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0008000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0029000000000009

[Core.Linker] <Info> (shadPS4:Main) module.cpp:472 LoadDynamicInfo: DT_SCE_FINGERPRINT value = 0x0000000000000000

[Core.Linker] <Info> (shadPS4:Main) module.cpp:495 LoadDynamicInfo: unsupported DT_SCE_MODULE_ATTR value = ..........: 0x0000000000000000

[Core.Linker] <Info> (shadPS4:Main) linker.cpp:89 Execute: Can't Load libSceLibcInternal.sprx switching to HLE

[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved zO9UL3qIINQ as sceRtcGetCurrentNetworkTick (lib: libSceRtc, mod: libSceRtc)

[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved bDEVVP4bTjQ as sceRtcSetTime_t (lib: libSceRtc, mod: libSceRtc)

[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved 8w-H19ip48I as sceRtcGetTick (lib: libSceRtc, mod: libSceRtc)

[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved jMNwqYr4R-k as sceRtcGetTickResolution (lib: libSceRtc, mod: libSceRtc)

[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved aS66RI0gGgo as sceAvPlayerInit (lib: libSceAvPlayer, mod: libSceAvPlayer)

[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved HD1YKVU26-M as sceAvPlayerPostInit (lib: libSceAvPlayer, mod: libSceAvPlayer)

[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved KMcEa+rHsIo as sceAvPlayerAddSource (lib: libSceAvPlayer, mod: libSceAvPlayer)

[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved OVths0xGfho as sceAvPlayerSetLooping (lib: libSceAvPlayer, mod: libSceAvPlayer)

[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved NkJwDzKmIlw as sceAvPlayerClose (lib: libSceAvPlayer, mod: libSceAvPlayer)

[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved ET4Gr-Uu07s as sceAvPlayerStart (lib: libSceAvPlayer, mod: libSceAvPlayer)

[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved ZC17w3vB5Lo as sceAvPlayerStop (lib: libSceAvPlayer, mod: libSceAvPlayer)

[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved UbQoYawOsfY as sceAvPlayerIsActive (lib: libSceAvPlayer, mod: libSceAvPlayer)

[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved 9y5v+fGN4Wk as sceAvPlayerPause (lib: libSceAvPlayer, mod: libSceAvPlayer)

[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved w5moABNwnRY as sceAvPlayerResume (lib: libSceAvPlayer, mod: libSceAvPlayer)

[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved JdksQu8pNdQ as sceAvPlayerGetVideoDataEx (lib: libSceAvPlayer, mod: libSceAvPlayer)

[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved wwM99gjFf1Y as sceAvPlayerCurrentTime (lib: libSceAvPlayer, mod: libSceAvPlayer)

[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved hdTyRzCXQeQ as sceAvPlayerStreamCount (lib: libSceAvPlayer, mod: libSceAvPlayer)

[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved d8FcbzfAdQw as sceAvPlayerGetStreamInfo (lib: libSceAvPlayer, mod: libSceAvPlayer)

[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved ODJK2sn9w4A as sceAvPlayerEnableStream (lib: libSceAvPlayer, mod: libSceAvPlayer)

[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved Wnp1OVcrZgk as sceAvPlayerGetAudioData (lib: libSceAvPlayer, mod: libSceAvPlayer)

[Core.Linker] <Info> (shadPS4:Main) linker.cpp:353 lambda: symbol visibility !=0

[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved ZPD1YOKI+Kw as sceRtcGetCurrentClockLocalTime (lib: libSceRtc, mod: libSceRtc)

[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved M1TvFst-jrM as sceRtcConvertUtcToLocalTime (lib: libSceRtc, mod: libSceRtc)

[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved 8Yr143yEnRo as sceRtcConvertLocalTimeToUtc (lib: libSceRtc, mod: libSceRtc)

[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved AxHBk3eat04 as sceRtcFormatRFC2822LocalTime (lib: libSceRtc, mod: libSceRtc)

[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved WlyEA-sLDf0 as sceKernelTruncate (lib: libkernel, mod: libkernel)

[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved teiItL2boFw as sceKernelReleaseFlexibleMemory (lib: libkernel, mod: libkernel)

[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved ueega6v3GUw as sceRtcSetTick (lib: libSceRtc, mod: libSceRtc)

[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved CyIK-i4XdgQ as sceRtcGetDayOfWeek (lib: libSceRtc, mod: libSceRtc)

[Kernel.Vmm] <Info> (shadPS4:Main) memory.cpp:99 SetupMemoryRegions: Configured memory regions: flexible size = 0x1c000000, direct size = 0x120000000

[Kernel.Vmm] <Info> (shadPS4:Main) memory.cpp:307 sceKernelMapNamedFlexibleMemory: in_addr = 0x881000000, len = 0x4000, prot = 0x3, flags = 0x0, name = 'SceKernelPrimaryTcbTls'

[Kernel.Vmm] <Info> (shadPS4:Main) memory.cpp:337 sceKernelMapNamedFlexibleMemory: out_addr = 0x881000000

[Kernel.Pthread] <Info> (Thread2) pthread.cpp:272 RunThread: Running thread Thread2 with stack 0x7efdf4000

[Core.Linker] <Error> (Game:Main) linker.cpp:230 LoadModule: Provided file /app0/sce_module/libSceFios2.prx does not exist

[Lib.SysModule] <Error> (Game:Main) sysmodule_internal.cpp:145 loadModuleInternal: Failed to load game library /app0/sce_module/libSceFios2.prx

[Core.Linker] <Error> (Game:Main) linker.cpp:230 LoadModule: Provided file /app0/sce_module/libc.prx does not exist

[Lib.SysModule] <Error> (Game:Main) sysmodule_internal.cpp:145 loadModuleInternal: Failed to load game library /app0/sce_module/libc.prx

[Debug] <Critical> (Game:Main) sysmodule_internal.cpp:471 preloadModulesForLibkernel: Assertion Failed!

libc.prx cannot be loaded, but the guest attempted to use it. This usually indicates a corrupted dump.

[Loader] <Info> (Game:Main) emulator.cpp:904 UpdatePlayTime: Playing time for CUSA00900: 0:00:00 1789163361

[Input] <Info> (shadPS4:Main) controller.cpp:276 TryOpenSDLControllers: 1 controllers are currently connected