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[Debug] <Info> () main.cpp:145 main: Run: ["C:\\Users\\alovr\\AppData\\Roaming\\shadPS4QtLauncher\\versions\\Pre-release\\shadPS4.exe", "--game", "C:/Users/alovr/Downloads/shadPS4QtLauncher-win64-qt-2026-09-11-05f02f9/Games/CUSA00900\\eboot.bin"]
[Loader] <Info> (shadPS4:Main) emulator.cpp:474 Run: Starting shadps4 emulator v0.18.1 WIP
[Loader] <Info> (shadPS4:Main) emulator.cpp:475 Run: Revision 5a2b8261865a815ed0eef5c108f07a155ba8fb95
[Loader] <Info> (shadPS4:Main) emulator.cpp:476 Run: Branch main
[Loader] <Info> (shadPS4:Main) emulator.cpp:477 Run: Description 5a2b826
[Loader] <Info> (shadPS4:Main) emulator.cpp:478 Run: Remote
GitHub - shadps4-emu/shadPS4: PlayStation 4 emulator for Windows, Linux, macOS and FreeBSD written in C++
[Config] <Info> (shadPS4:Main) emulator.cpp:481 Run: Game-specific config used: false
[Config] <Info> (shadPS4:Main) emulator.cpp:483 Run: General isNeo: false
[Config] <Info> (shadPS4:Main) emulator.cpp:484 Run: General isDevKit: false
[Config] <Info> (shadPS4:Main) emulator.cpp:485 Run: General isConnectedToNetwork: false
[Config] <Info> (shadPS4:Main) emulator.cpp:486 Run: General isShadNetEnabled: false
[Config] <Info> (shadPS4:Main) emulator.cpp:487 Run: Log sync: true
[Config] <Info> (shadPS4:Main) emulator.cpp:488 Run: Log skipDuplicate: true
[Config] <Info> (shadPS4:Main) emulator.cpp:490 Run: Log type: wincolor
[Config] <Info> (shadPS4:Main) emulator.cpp:492 Run: GPU isNullGpu: false
[Config] <Info> (shadPS4:Main) emulator.cpp:493 Run: GPU readbacksMode: 0
[Config] <Info> (shadPS4:Main) emulator.cpp:495 Run: GPU readbackLinearImages: false
[Config] <Info> (shadPS4:Main) emulator.cpp:496 Run: GPU directMemoryAccess: false
[Config] <Info> (shadPS4:Main) emulator.cpp:497 Run: GPU shouldDumpShaders: true
[Config] <Info> (shadPS4:Main) emulator.cpp:498 Run: GPU vblankFrequency: 60
[Config] <Info> (shadPS4:Main) emulator.cpp:499 Run: GPU shouldCopyGPUBuffers: false
[Config] <Info> (shadPS4:Main) emulator.cpp:500 Run: Vulkan gpuId: 0
[Config] <Info> (shadPS4:Main) emulator.cpp:501 Run: Vulkan vkValidation: false
[Config] <Info> (shadPS4:Main) emulator.cpp:502 Run: Vulkan vkValidationCore: true
[Config] <Info> (shadPS4:Main) emulator.cpp:503 Run: Vulkan vkValidationSync: false
[Config] <Info> (shadPS4:Main) emulator.cpp:504 Run: Vulkan vkValidationGpu: false
[Config] <Info> (shadPS4:Main) emulator.cpp:505 Run: Vulkan crashDiagnostics: false
[Config] <Info> (shadPS4:Main) emulator.cpp:506 Run: Vulkan hostMarkers: false
[Config] <Info> (shadPS4:Main) emulator.cpp:507 Run: Vulkan guestMarkers: false
[Config] <Info> (shadPS4:Main) emulator.cpp:508 Run: Vulkan rdocEnable: false
[Config] <Info> (shadPS4:Main) emulator.cpp:509 Run: Vulkan PipelineCacheEnabled: false
[Config] <Info> (shadPS4:Main) emulator.cpp:511 Run: Vulkan PipelineCacheArchived: false
[Config] <Info> (shadPS4:Main) emulator.cpp:517 Run: CPU Model: AMD Ryzen 5 5600X 6-Core Processor
[Config] <Info> (shadPS4:Main) emulator.cpp:519 Run: CPU Physical Cores: 6, Logical Cores: 12
[Config] <Info> (shadPS4:Main) emulator.cpp:521 Run: Total RAM: 32 GB
[Config] <Info> (shadPS4:Main) emulator.cpp:522 Run: Operating System: Microsoft Windows 11 Pro
[Loader] <Info> (shadPS4:Main) emulator.cpp:525 Run: Game id: CUSA00900 Title: Bloodborne™
[Loader] <Info> (shadPS4:Main) emulator.cpp:526 Run: Fw: 0x4500000 App Version: 01.09
[Loader] <Info> (shadPS4:Main) emulator.cpp:527 Run: param.sfo SDK version: 0x4500000
[Loader] <Info> (shadPS4:Main) emulator.cpp:528 Run: eboot SDK version: 0x2000071
[Loader] <Info> (shadPS4:Main) emulator.cpp:529 Run: PSVR Supported: false
[Loader] <Info> (shadPS4:Main) emulator.cpp:530 Run: PSVR Required: false
[Kernel.Vmm] <Info> (shadPS4:Main) memory.cpp:19 MemoryManager: Virtual memory space initialized with regions:
[Kernel.Vmm] <Info> (shadPS4:Main) memory.cpp:27 MemoryManager: 0x5710000 - 0x7ffe0000
[Kernel.Vmm] <Info> (shadPS4:Main) memory.cpp:27 MemoryManager: 0x7fff0000 - 0x5fffffff0000
[Common.Filesystem] <Warning> (shadPS4:Main) emulator.cpp:143 ExtractTrophies: Failed to load npbind.dat file
[Loader] <Warning> (shadPS4:Main) emulator.cpp:658 Run: No dumped system fonts, expect missing text or instability
[Lib.Kernel] <Info> (shadPS4:Main) libs.cpp:97 InitHLELibs: Initializing HLE libraries
[Lib.GnmDriver] <Info> (shadPS4:Main) gnmdriver.cpp:2878 RegisterLib: Initializing presenter
[Render.Vulkan] <Info> (shadPS4:Main) vk_platform.cpp:259 CreateInstance: Creating vulkan instance
[Render.Vulkan] <Info> (shadPS4:Main) vk_platform.cpp:301 CreateInstance: Enabled instance extensions: VK_KHR_win32_surface, VK_KHR_surface, VK_EXT_debug_utils
[Render.Vulkan] <Info> (shadPS4:Main) vk_platform.cpp:302 CreateInstance: Enabled instance layers:
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:106 Instance: Found 1 physical devices
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:654 CollectDeviceParameters: GPU_Vendor: AMD proprietary driver
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:655 CollectDeviceParameters: GPU_Model: AMD Radeon RX 6700
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:656 CollectDeviceParameters: GPU_Integrated: No
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:657 CollectDeviceParameters: GPU_Vulkan_Driver: AMD proprietary driver 2.0.353
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:658 CollectDeviceParameters: GPU_Vulkan_Version: 1.4.315
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:659 CollectDeviceParameters: GPU_Vulkan_Extensions: VK_KHR_16bit_storage, VK_KHR_8bit_storage, VK_KHR_acceleration_structure, VK_KHR_bind_memory2, VK_KHR_buffer_device_address, VK_KHR_calibrated_timestamps, VK_KHR_compute_shader_derivatives, VK_KHR_cooperative_matrix, VK_KHR_copy_commands2, VK_KHR_create_renderpass2, VK_KHR_dedicated_allocation, VK_KHR_deferred_host_operations, VK_KHR_depth_clamp_zero_one, VK_KHR_depth_stencil_resolve, VK_KHR_descriptor_update_template, VK_KHR_device_group, VK_KHR_draw_indirect_count, VK_KHR_driver_properties, VK_KHR_dynamic_rendering, VK_KHR_dynamic_rendering_local_read, VK_KHR_external_fence, VK_KHR_external_fence_win32, VK_KHR_external_memory, VK_KHR_external_memory_win32, VK_KHR_external_semaphore, VK_KHR_external_semaphore_win32, VK_KHR_format_feature_flags2, VK_KHR_fragment_shader_barycentric, VK_KHR_fragment_shading_rate, VK_KHR_get_memory_requirements2, VK_KHR_global_priority, VK_KHR_imageless_framebuffer, VK_KHR_image_format_list, VK_KHR_index_type_uint8, VK_KHR_line_rasterization, VK_KHR_load_store_op_none, VK_KHR_maintenance1, VK_KHR_maintenance2, VK_KHR_maintenance3, VK_KHR_maintenance4, VK_KHR_maintenance5, VK_KHR_maintenance6, VK_KHR_maintenance7, VK_KHR_maintenance8, VK_KHR_map_memory2, VK_KHR_multiview, VK_KHR_pipeline_binary, VK_KHR_pipeline_executable_properties, VK_KHR_pipeline_library, VK_KHR_push_descriptor, VK_KHR_ray_query, VK_KHR_ray_tracing_maintenance1, VK_KHR_ray_tracing_pipeline, VK_KHR_ray_tracing_position_fetch, VK_KHR_relaxed_block_layout, VK_KHR_robustness2, VK_KHR_sampler_mirror_clamp_to_edge, VK_KHR_sampler_ycbcr_conversion, VK_KHR_separate_depth_stencil_layouts, VK_KHR_shader_atomic_int64, VK_KHR_shader_clock, VK_KHR_shader_draw_parameters, VK_KHR_shader_expect_assume, VK_KHR_shader_float16_int8, VK_KHR_shader_float_controls, VK_KHR_shader_float_controls2, VK_KHR_shader_integer_dot_product, VK_KHR_shader_maximal_reconvergence, VK_KHR_shader_non_semantic_info, VK_KHR_shader_quad_control, VK_KHR_shader_subgroup_extended_types, VK_KHR_shader_subgroup_rotate, VK_KHR_shader_subgroup_uniform_control_flow, VK_KHR_shader_terminate_invocation, VK_KHR_spirv_1_4, VK_KHR_storage_buffer_storage_class, VK_KHR_swapchain, VK_KHR_swapchain_mutable_format, VK_KHR_synchronization2, VK_KHR_timeline_semaphore, VK_KHR_uniform_buffer_standard_layout, VK_KHR_variable_pointers, VK_KHR_vertex_attribute_divisor, VK_KHR_video_decode_av1, VK_KHR_video_decode_h264, VK_KHR_video_decode_h265, VK_KHR_video_decode_queue, VK_KHR_video_encode_h264, VK_KHR_video_encode_h265, VK_KHR_video_encode_queue, VK_KHR_video_maintenance1, VK_KHR_video_queue, VK_KHR_vulkan_memory_model, VK_KHR_win32_keyed_mutex, VK_KHR_workgroup_memory_explicit_layout, VK_KHR_zero_initialize_workgroup_memory, VK_EXT_4444_formats, VK_EXT_attachment_feedback_loop_layout, VK_EXT_border_color_swizzle, VK_EXT_calibrated_timestamps, VK_EXT_color_write_enable, VK_EXT_conditional_rendering, VK_EXT_conservative_rasterization, VK_EXT_custom_border_color, VK_EXT_depth_clamp_control, VK_EXT_depth_clamp_zero_one, VK_EXT_depth_clip_control, VK_EXT_depth_clip_enable, VK_EXT_depth_range_unrestricted, VK_EXT_descriptor_buffer, VK_EXT_descriptor_indexing, VK_EXT_device_address_binding_report, VK_EXT_device_fault, VK_EXT_device_generated_commands, VK_EXT_dynamic_rendering_unused_attachments, VK_EXT_extended_dynamic_state, VK_EXT_extended_dynamic_state2, VK_EXT_extended_dynamic_state3, VK_EXT_external_memory_host, VK_EXT_fragment_shader_interlock, VK_EXT_frame_boundary, VK_EXT_full_screen_exclusive, VK_EXT_global_priority, VK_EXT_global_priority_query, VK_EXT_graphics_pipeline_library, VK_EXT_hdr_metadata, VK_EXT_host_query_reset, VK_EXT_image_2d_view_of_3d, VK_EXT_image_robustness, VK_EXT_image_sliced_view_of_3d, VK_EXT_image_view_min_lod, VK_EXT_index_type_uint8, VK_EXT_inline_uniform_block, VK_EXT_line_rasterization, VK_EXT_load_store_op_none, VK_EXT_memory_budget, VK_EXT_memory_priority, VK_EXT_mesh_shader, VK_EXT_mutable_descriptor_type, VK_EXT_nested_command_buffer, VK_EXT_non_seamless_cube_map, VK_EXT_pageable_device_local_memory, VK_EXT_pipeline_creation_cache_control, VK_EXT_pipeline_creation_feedback, VK_EXT_pipeline_library_group_handles, VK_EXT_post_depth_coverage, VK_EXT_primitive_topology_list_restart, VK_EXT_private_data, VK_EXT_provoking_vertex, VK_EXT_queue_family_foreign, VK_EXT_robustness2, VK_EXT_sampler_filter_minmax, VK_EXT_sample_locations, VK_EXT_scalar_block_layout, VK_EXT_separate_stencil_usage, VK_EXT_shader_atomic_float, VK_EXT_shader_atomic_float2, VK_EXT_shader_demote_to_helper_invocation, VK_EXT_shader_image_atomic_int64, VK_EXT_shader_module_identifier, VK_EXT_shader_object, VK_EXT_shader_replicated_composites, VK_EXT_shader_stencil_export, VK_EXT_shader_subgroup_ballot, VK_EXT_shader_subgroup_vote, VK_EXT_shader_viewport_index_layer, VK_EXT_subgroup_size_control, VK_EXT_texel_buffer_alignment, VK_EXT_tooling_info, VK_EXT_transform_feedback, VK_EXT_vertex_attribute_divisor, VK_EXT_vertex_input_dynamic_state, VK_EXT_ycbcr_image_arrays, VK_AMD_anti_lag, VK_AMD_buffer_marker, VK_AMD_device_coherent_memory, VK_AMD_display_native_hdr, VK_AMD_draw_indirect_count, VK_AMD_gcn_shader, VK_AMD_gpa_interface, VK_AMD_gpu_shader_half_float, VK_AMD_gpu_shader_int16, VK_AMD_memory_overallocation_behavior, VK_AMD_mixed_attachment_samples, VK_AMD_shader_ballot, VK_AMD_shader_core_properties, VK_AMD_shader_core_properties2, VK_AMD_shader_early_and_late_fragment_tests, VK_AMD_shader_explicit_vertex_parameter, VK_AMD_shader_fragment_mask, VK_AMD_shader_image_load_store_lod, VK_AMD_shader_info, VK_AMD_shader_trinary_minmax, VK_AMD_texture_gather_bias_lod, VK_GOOGLE_decorate_string, VK_GOOGLE_hlsl_functionality1, VK_GOOGLE_user_type, VK_VALVE_mutable_descriptor_type
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:224 CreateDevice: Physical device subgroup size 64
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_KHR_swapchain
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_KHR_push_descriptor
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_EXT_vertex_attribute_divisor
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_EXT_robustness2
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_KHR_maintenance8
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_EXT_attachment_feedback_loop_layout
[Render.Vulkan] <Warning> (shadPS4:Main) vk_instance.cpp:243 lambda: Extension VK_EXT_attachment_feedback_loop_dynamic_state unavailable.
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_EXT_depth_range_unrestricted
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_EXT_extended_dynamic_state3
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:283 CreateDevice: - extendedDynamicState3ColorWriteMask: 1
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_EXT_custom_border_color
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_EXT_depth_clip_control
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_EXT_depth_clip_enable
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_EXT_vertex_input_dynamic_state
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_EXT_primitive_topology_list_restart
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:294 CreateDevice: - primitiveTopologyListRestart: 1
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:296 CreateDevice: - primitiveTopologyPatchListRestart: 0
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_AMD_shader_explicit_vertex_parameter
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_EXT_provoking_vertex
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_EXT_shader_stencil_export
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_AMD_shader_image_load_store_lod
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_AMD_gcn_shader
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_AMD_shader_trinary_minmax
[Render.Vulkan] <Warning> (shadPS4:Main) vk_instance.cpp:243 lambda: Extension VK_NV_framebuffer_mixed_samples unavailable.
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_AMD_mixed_attachment_samples
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_EXT_shader_atomic_float
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_EXT_shader_atomic_float2
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:317 CreateDevice: - shaderBufferFloat32AtomicMinMax: 1
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:319 CreateDevice: - shaderImageFloat32AtomicMinMax: 1
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_KHR_workgroup_memory_explicit_layout
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:327 CreateDevice: - workgroupMemoryExplicitLayout: 1
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:330 CreateDevice: - workgroupMemoryExplicitLayoutScalarBlockLayout: 1
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:333 CreateDevice: - workgroupMemoryExplicitLayout16BitAccess: 1
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_EXT_image_2d_view_of_3d
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:340 CreateDevice: - image2DViewOf3D: 1
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:342 CreateDevice: - sampler2DViewOf3D: 1
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_EXT_image_view_min_lod
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_EXT_memory_budget
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:238 lambda: Enabling extension: VK_KHR_shader_clock
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:350 CreateDevice: - shaderSubgroupClock: 1
[Render.Vulkan] <Info> (shadPS4:Main) vk_instance.cpp:718 CollectImageFormatInfo: Block Texel View support: Yes
[Render.Vulkan] <Warning> (shadPS4:Main) vk_instance.cpp:728 CollectImageFormatInfo: Surface format data_format=9, number_format=1 is not fully supported (vk_format=A2B10G10R10SnormPack32, missing features={ SampledImage | StorageImage | ColorAttachment | TransferSrc | TransferDst | StorageReadWithoutFormat | StorageWriteWithoutFormat })
[Render.Vulkan] <Warning> (shadPS4:Main) vk_instance.cpp:728 CollectImageFormatInfo: Surface format data_format=9, number_format=5 is not fully supported (vk_format=A2B10G10R10SintPack32, missing features={ SampledImage | StorageImage | ColorAttachment | TransferSrc | TransferDst | StorageReadWithoutFormat | StorageWriteWithoutFormat })
[Render.Vulkan] <Warning> (shadPS4:Main) vk_instance.cpp:728 CollectImageFormatInfo: Surface format data_format=13, number_format=4 is not fully supported (vk_format=R32G32B32Uint, missing features={ SampledImage | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> (shadPS4:Main) vk_instance.cpp:728 CollectImageFormatInfo: Surface format data_format=13, number_format=5 is not fully supported (vk_format=R32G32B32Sint, missing features={ SampledImage | TransferSrc | TransferDst })
[Render.Vulkan] <Warning> (shadPS4:Main) vk_instance.cpp:728 CollectImageFormatInfo: Surface format data_format=13, number_format=7 is not fully supported (vk_format=R32G32B32Sfloat, missing features={ SampledImage | TransferSrc | TransferDst })
[Render] <Warning> (shadPS4:Main) vk_swapchain.cpp:219 FindPresentMode: Requested present mode Mailbox is not supported, falling back to Fifo.
[Input] <Info> (shadPS4:Main) controller.cpp:276 TryOpenSDLControllers: 1 controllers are currently connected
[Input] <Info> (shadPS4:Main) controller.cpp:323 TryOpenSDLControllers: Gamepad registered for slot 0! Handle: 4
[Input] <Error> (shadPS4:Main) controller.cpp:335 TryOpenSDLControllers: Failed to initialize gyro controls for gamepad 1000
[Input] <Error> (shadPS4:Main) controller.cpp:343 TryOpenSDLControllers: Failed to initialize accel controls for gamepad 1000
[NpHandler] <Info> (shadPS4:Main) np_handler.cpp:103 Initialize: shadNet disabled globally we are in offline mode
[Core.Linker] <Info> (shadPS4:Main) module.cpp:128 LoadModuleToMemory: Loading module eboot.bin to 0x5710000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:141 LoadModuleToMemory: ======== Load Module to Memory ========
[Core.Linker] <Info> (shadPS4:Main) module.cpp:142 LoadModuleToMemory: base_virtual_addr ......: 0x0000000005710000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:143 LoadModuleToMemory: base_size ..............: 0x00000000056d4000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:144 LoadModuleToMemory: aligned_base_size ......: 0x00000000056d4000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:202 LoadModuleToMemory: program header = [0] type = Loadable
[Core.Linker] <Info> (shadPS4:Main) module.cpp:203 LoadModuleToMemory: segment_addr ..........: 0x0000000005710000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:204 LoadModuleToMemory: segment_file_size .....: 0x00000000050d96dc
[Core.Linker] <Info> (shadPS4:Main) module.cpp:205 LoadModuleToMemory: segment_memory_size ...: 0x00000000050dc000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:206 LoadModuleToMemory: segment_mode ..........: (R_X)
[Core.Linker] <Info> (shadPS4:Main) module.cpp:202 LoadModuleToMemory: program header = [1] type = Loadable
[Core.Linker] <Info> (shadPS4:Main) module.cpp:203 LoadModuleToMemory: segment_addr ..........: 0x000000000a7ec000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:204 LoadModuleToMemory: segment_file_size .....: 0x0000000000309b38
[Core.Linker] <Info> (shadPS4:Main) module.cpp:205 LoadModuleToMemory: segment_memory_size ...: 0x00000000005f8000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:206 LoadModuleToMemory: segment_mode ..........: (RW_)
[Core.Linker] <Error> (shadPS4:Main) module.cpp:277 LoadModuleToMemory: Unimplemented type Interpreter Path
[Core.Linker] <Info> (shadPS4:Main) module.cpp:247 LoadModuleToMemory: TLS virtual address = 0xa7ec040
[Core.Linker] <Info> (shadPS4:Main) module.cpp:248 LoadModuleToMemory: TLS image size = 1872
[Core.Linker] <Error> (shadPS4:Main) module.cpp:277 LoadModuleToMemory: Unimplemented type SCE Comment
[Core.Linker] <Error> (shadPS4:Main) module.cpp:277 LoadModuleToMemory: Unimplemented type SCE Library Version
[Core.Linker] <Info> (shadPS4:Main) module.cpp:336 LoadModuleToMemory: program entry addr ..........: 0x00000000057100a0
[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x000d000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x001c000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0018000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0006000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0026000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0019000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0005000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x001e000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0001000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x000a000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x001b000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0014000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0023000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0004000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0009000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0017000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0024000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0010000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0011000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x000f000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0021000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0028000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0013000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0025000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0012000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0016000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0000000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0027000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0007000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x000e000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x001d000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0020000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x000b000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x000c000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0015000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0003000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0002000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x001f000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0022000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x001a000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x002a000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0008000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:479 LoadDynamicInfo: unsupported DT_SCE_IMPORT_LIB_ATTR value = ......: 0x0029000000000009
[Core.Linker] <Info> (shadPS4:Main) module.cpp:472 LoadDynamicInfo: DT_SCE_FINGERPRINT value = 0x0000000000000000
[Core.Linker] <Info> (shadPS4:Main) module.cpp:495 LoadDynamicInfo: unsupported DT_SCE_MODULE_ATTR value = ..........: 0x0000000000000000
[Core.Linker] <Info> (shadPS4:Main) linker.cpp:89 Execute: Can't Load libSceLibcInternal.sprx switching to HLE
[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved zO9UL3qIINQ as sceRtcGetCurrentNetworkTick (lib: libSceRtc, mod: libSceRtc)
[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved bDEVVP4bTjQ as sceRtcSetTime_t (lib: libSceRtc, mod: libSceRtc)
[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved 8w-H19ip48I as sceRtcGetTick (lib: libSceRtc, mod: libSceRtc)
[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved jMNwqYr4R-k as sceRtcGetTickResolution (lib: libSceRtc, mod: libSceRtc)
[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved aS66RI0gGgo as sceAvPlayerInit (lib: libSceAvPlayer, mod: libSceAvPlayer)
[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved HD1YKVU26-M as sceAvPlayerPostInit (lib: libSceAvPlayer, mod: libSceAvPlayer)
[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved KMcEa+rHsIo as sceAvPlayerAddSource (lib: libSceAvPlayer, mod: libSceAvPlayer)
[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved OVths0xGfho as sceAvPlayerSetLooping (lib: libSceAvPlayer, mod: libSceAvPlayer)
[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved NkJwDzKmIlw as sceAvPlayerClose (lib: libSceAvPlayer, mod: libSceAvPlayer)
[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved ET4Gr-Uu07s as sceAvPlayerStart (lib: libSceAvPlayer, mod: libSceAvPlayer)
[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved ZC17w3vB5Lo as sceAvPlayerStop (lib: libSceAvPlayer, mod: libSceAvPlayer)
[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved UbQoYawOsfY as sceAvPlayerIsActive (lib: libSceAvPlayer, mod: libSceAvPlayer)
[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved 9y5v+fGN4Wk as sceAvPlayerPause (lib: libSceAvPlayer, mod: libSceAvPlayer)
[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved w5moABNwnRY as sceAvPlayerResume (lib: libSceAvPlayer, mod: libSceAvPlayer)
[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved JdksQu8pNdQ as sceAvPlayerGetVideoDataEx (lib: libSceAvPlayer, mod: libSceAvPlayer)
[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved wwM99gjFf1Y as sceAvPlayerCurrentTime (lib: libSceAvPlayer, mod: libSceAvPlayer)
[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved hdTyRzCXQeQ as sceAvPlayerStreamCount (lib: libSceAvPlayer, mod: libSceAvPlayer)
[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved d8FcbzfAdQw as sceAvPlayerGetStreamInfo (lib: libSceAvPlayer, mod: libSceAvPlayer)
[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved ODJK2sn9w4A as sceAvPlayerEnableStream (lib: libSceAvPlayer, mod: libSceAvPlayer)
[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved Wnp1OVcrZgk as sceAvPlayerGetAudioData (lib: libSceAvPlayer, mod: libSceAvPlayer)
[Core.Linker] <Info> (shadPS4:Main) linker.cpp:353 lambda: symbol visibility !=0
[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved ZPD1YOKI+Kw as sceRtcGetCurrentClockLocalTime (lib: libSceRtc, mod: libSceRtc)
[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved M1TvFst-jrM as sceRtcConvertUtcToLocalTime (lib: libSceRtc, mod: libSceRtc)
[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved 8Yr143yEnRo as sceRtcConvertLocalTimeToUtc (lib: libSceRtc, mod: libSceRtc)
[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved AxHBk3eat04 as sceRtcFormatRFC2822LocalTime (lib: libSceRtc, mod: libSceRtc)
[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved WlyEA-sLDf0 as sceKernelTruncate (lib: libkernel, mod: libkernel)
[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved teiItL2boFw as sceKernelReleaseFlexibleMemory (lib: libkernel, mod: libkernel)
[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved ueega6v3GUw as sceRtcSetTick (lib: libSceRtc, mod: libSceRtc)
[Core.Linker] <Warning> (shadPS4:Main) linker.cpp:448 Resolve: Linker: Stub resolved CyIK-i4XdgQ as sceRtcGetDayOfWeek (lib: libSceRtc, mod: libSceRtc)
[Kernel.Vmm] <Info> (shadPS4:Main) memory.cpp:99 SetupMemoryRegions: Configured memory regions: flexible size = 0x1c000000, direct size = 0x120000000
[Kernel.Vmm] <Info> (shadPS4:Main) memory.cpp:307 sceKernelMapNamedFlexibleMemory: in_addr = 0x881000000, len = 0x4000, prot = 0x3, flags = 0x0, name = 'SceKernelPrimaryTcbTls'
[Kernel.Vmm] <Info> (shadPS4:Main) memory.cpp:337 sceKernelMapNamedFlexibleMemory: out_addr = 0x881000000
[Kernel.Pthread] <Info> (Thread2) pthread.cpp:272 RunThread: Running thread Thread2 with stack 0x7efdf4000
[Core.Linker] <Error> (Game:Main) linker.cpp:230 LoadModule: Provided file /app0/sce_module/libSceFios2.prx does not exist
[Lib.SysModule] <Error> (Game:Main) sysmodule_internal.cpp:145 loadModuleInternal: Failed to load game library /app0/sce_module/libSceFios2.prx
[Core.Linker] <Error> (Game:Main) linker.cpp:230 LoadModule: Provided file /app0/sce_module/libc.prx does not exist
[Lib.SysModule] <Error> (Game:Main) sysmodule_internal.cpp:145 loadModuleInternal: Failed to load game library /app0/sce_module/libc.prx
[Debug] <Critical> (Game:Main) sysmodule_internal.cpp:471 preloadModulesForLibkernel: Assertion Failed!
libc.prx cannot be loaded, but the guest attempted to use it. This usually indicates a corrupted dump.
[Loader] <Info> (Game:Main) emulator.cpp:904 UpdatePlayTime: Playing time for CUSA00900: 0:00:00 1789163361
[Input] <Info> (shadPS4:Main) controller.cpp:276 TryOpenSDLControllers: 1 controllers are currently connected