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Jeh0Ke

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22 Şubat 2025
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Merhaba, MangoHud sistemde gayet iyi çalışıyor ancak .conf dosyasını dinlemiyor. Dosyayı silsem bile stock bir düzen sunuyor. .config>MangoHud>MangoHud.conf dosyamı ne kadar düzenlersem düzenliyim olmadı. GOverlay'de denedim. Onda da kendi test ekranında gayet iyi çalışıyor ama oyunlarda halen stok düzende gösteriyor.
 
Son düzenleyen: Moderatör:
Çözüm
Flatpak kullanıyorsanız config dosyasını okuma izni vermeniz lazım:
Kod:
flatpak override --user --filesystem=xdg-config/MangoHud:ro
Merhaba, MangoHud sistemde gayet iyi çalışıyor ancak .conf dosyasını dinlemiyor. Dosyayı silsem bile stock bir düzen sunuyor. .config>MangoHud>MangoHud.conf dosyamı ne kadar düzenlersem düzenliyim olmadı. GOverlay'de denedim. Onda da kendi test ekranında gayet iyi çalışıyor ama oyunlarda halen stok düzende gösteriyor.
Bir de benim config dosyami dene bakalim. cp ~/.config/MangoHud/MangoHud.conf yaparsin dosyayi.


Kod:
### MangoHud configuration file
### Uncomment any options you wish to enable. Default options are left uncommented
### Use some_parameter=0 to disable a parameter (only works with on/off parameters)
### Everything below can be used / overridden with the environment variable MANGOHUD_CONFIG instead

################ INFORMATIONAL #################
## prints possible options on stdout
# help

################ PERFORMANCE #################

### Limit the application FPS. Comma-separated list of one or more FPS values (e.g. 0,30,60). 0 means unlimited (unless VSynced)
# fps_limit=0

### early = wait before present, late = wait after present
# fps_limit_method=

### VSync [0-3] 0 = adaptive; 1 = off; 2 = mailbox; 3 = on
# vsync=-1

### OpenGL VSync [0-N] 0 = off; >=1 = wait for N v-blanks, N > 1 acts as a FPS limiter (FPS = display refresh rate / N)
# gl_vsync=-2

### Mip-map LoD bias. Negative values will increase texture sharpness (and aliasing)
## Positive values will increase texture blurriness (-16 to 16)
# picmip=-17

### Anisotropic filtering level. Improves sharpness of textures viewed at an angle (0 to 16)
# af=-1

### Force bicubic filtering
# bicubic

### Force trilinear filtering
# trilinear

### Disable linear texture filtering. Makes textures look blocky
# retro

################### VISUAL ###################

### Legacy layout
# legacy_layout=0

### pre defined presets
# -1 = default
#  0 = no display
#  1 = fps only
#  2 = horizontal view
#  3 = extended
#  4 = high detailed information
# preset=-1

### Enable most of the toggleable parameters (currently excludes `histogram`)
# full

### Show FPS only. ***Not meant to be used with other display params***
# fps_only

### Display custom centered text, useful for a header
# custom_text_center=

### Display the current system time
time
## removes the time label
time_no_label

### Time formatting examples
## %H:%M
## [ %T %F ]
## %X # locally formatted time, because of limited glyph range, missing characters may show as '?' (e.g. Japanese)
# time_format="%T"

### Display MangoHud version
# version

### Display the current GPU information
## Note: gpu_mem_clock and gpu_mem_temp also need "vram" to be enabled
gpu_stats
gpu_temp
# gpu_junction_temp
gpu_core_clock
# gpu_mem_temp
gpu_mem_clock
gpu_power
gpu_power_limit
# gpu_text=
# gpu_load_change
# gpu_load_value=60,90
# gpu_load_color=39F900,FDFD09,B22222
## GPU fan in rpm on AMD, FAN in percent on NVIDIA
# gpu_fan
## gpu_voltage only works on AMD GPUs
gpu_voltage
## Select list of GPUs to display
gpu_list=0,1
gpu_efficiency
flip_efficiency

### Display the current CPU information
cpu_stats
cpu_temp
cpu_power
# cpu_text=
cpu_mhz
# cpu_load_change
# cpu_load_value=60,90
# cpu_load_color=39F900,FDFD09,B22222

### Display the current CPU load & frequency for each core
core_load
# core_load_change
# core_bars
# core_type

### Display IO read and write for the app (not system)
# io_read
# io_write

### Display system vram / ram / swap space usage
vram
ram
#swap

### Display per process memory usage
## Show resident memory and other types, if enabled
# procmem
# procmem_shared
# procmem_virt

### Display battery information
# battery
# battery_icon
# device_battery=gamepad,mouse
# device_battery_icon
# battery_watt
# battery_time

### Display FPS and frametime
fps
# fps_sampling_period=500
# fps_color_change
# fps_value=30,60
# fps_color=B22222,FDFD09,39F900
# fps_text=""
frametime
# frame_count
## fps_metrics takes a list of decimal values or the value avg
# fps_metrics=avg,0.01

### Display GPU throttling status based on Power, current, temp or "other"
## Only shows if throttling is currently happening
throttling_status
## Same as throttling_status but displays throttling on the frametime graph
#throttling_status_graph

### Display miscellaneous information
# engine_version
# engine_short_names
gpu_name
# vulkan_driver
wine
# exec_name
winesync
present_mode

### Display loaded MangoHud architecture
# arch

### Display the frametime line graph
frame_timing
# frame_timing_detailed
# dynamic_frame_timing
# histogram

### Display GameMode / vkBasalt running status
# gamemode
# vkbasalt

### Gamescope related options
## Display the status of FSR (only works in gamescope)
# fsr
## Hides the sharpness info for the `fsr` option (only available in gamescope)
# hide_fsr_sharpness
## Shows the graph of gamescope app frametimes and latency (only on gamescope obviously)
# debug
## Display the status of HDR (only works in gamescope)
# hdr
## Display the current refresh rate (only works in gamescope)
# refresh_rate


### graphs displays one or more graphs that you chose
## separated by ",", available graphs are
## gpu_load,cpu_load,gpu_core_clock,gpu_mem_clock,vram,ram,cpu_temp,gpu_temp
# graphs=

### mangoapp related options
## Enables mangoapp to be displayed above the Steam UI
# mangoapp_steam

### Steam Deck options
## Shows the Steam Deck fan rpm
# fan

### Display current FPS limit
# show_fps_limit

### Display the current resolution
resolution

### Display current display session
display_server

### Display temperature in fahrenheit
# temp_fahrenheit

### Display custom text
# custom_text=
### Display output of Bash command in next column
# exec=

### Display media player metadata
# media_player
## for example spotify
# media_player_name=
## Format metadata, lines are delimited by ; (wip)
## example: {title};{artist};{album}
## example: Track:;{title};By:;{artist};From:;{album}
# media_player_format=title,artist,album

### Network interface throughput
# network
## Network can take arguments but it's not required.
## without arguments it shows all interfaces
## arguments set which interfaces will be displayed
# network=eth0,wlo1


### Change the hud font size
font_size=17
# font_scale=1.0
# font_size_text=24
# font_scale_media_player=0.55
# no_small_font

### Change default font (set location to TTF/OTF file)
## Set font for the whole hud
# font_file=

## Set font only for text like media player metadata
# font_file_text=

## Set font glyph ranges. Defaults to Latin-only. Don't forget to set font_file/font_file_text to font that supports these
## Probably don't enable all at once because of memory usage and hardware limits concerns
## If you experience crashes or text is just squares, reduce glyph range or reduce font size
# font_glyph_ranges=korean,chinese,chinese_simplified,japanese,cyrillic,thai,vietnamese,latin_ext_a,latin_ext_b

### Outline text
text_outline
# text_outline_color = 000000
# text_outline_thickness = 1.5

### Change the hud position
position=top-right

### Change the corner roundness
# round_corners=0

### Remove margins around MangoHud
# hud_no_margin

### Display compact version of MangoHud
# hud_compact

### Display MangoHud in a horizontal position
# horizontal
# horizontal_stretch

### Disable / hide the hud by default
# no_display

### Show FEX-Emu statistics
## Only useful for Arm64 devices running applications under emulation
# fex_stats

### Hud position offset
# offset_x=0
# offset_y=0

### Hud dimensions
# width=0
# height=140
# table_columns=3
# cellpadding_y=-0.085

### Hud transparency / alpha
# background_alpha=0.5
# alpha=1.0

### FCAT overlay
### This enables an FCAT overlay to perform frametime analysis on the final image stream.
### Enable the overlay
# fcat
### Set the width of the FCAT overlay.
### 24 is a performance optimization on AMD GPUs that should not have adverse effects on nVidia GPUs.
### A minimum of 20 pixels is recommended by nVidia.
# fcat_overlay_width=24
### Set the screen edge, this can be useful for special displays that don't update from top edge to bottom. This goes from 0 (left side) to 3 (top edge), counter-clockwise.
# fcat_screen_edge=0

### Color customization
# text_color=FFFFFF
# gpu_color=2E9762
# cpu_color=2E97CB
# vram_color=AD64C1
# ram_color=C26693
# engine_color=EB5B5B
# io_color=A491D3
# frametime_color=00FF00
# background_color=020202
# media_player_color=FFFFFF
# wine_color=EB5B5B
# battery_color=FF9078
# network_color=E07B85
# horizontal_separator_color=AD64C1

### Specify GPU with PCI bus ID
### Set to 'domain:bus:slot.function'
### Example:
###     $ lspci | grep A770
###     03:00.0 VGA compatible controller: Intel Corporation DG2 [Arc A770] (rev 08)
# pci_dev=0000:03:00.0

### Blacklist
# blacklist=

### Control over socket
### Enable and set socket name, '%p' is replaced with process id
## example: mangohud
## example: mangohud-%p
# control = -1

################ WORKAROUNDS #################
### Options starting with "gl_*" are for OpenGL
### Specify what to use for getting display size. Options are "viewport", "scissorbox" or disabled. Defaults to using glXQueryDrawable
# gl_size_query=viewport

### (Re)bind given framebuffer before MangoHud gets drawn. Helps with Crusader Kings III
# gl_bind_framebuffer=0

### Don't swap origin if using GL_UPPER_LEFT. Helps with Ryujinx
# gl_dont_flip=1

################ INTERACTION #################

### Change toggle keybinds for the hud & logging
toggle_hud=Shift_R+F12
toggle_hud_position=Shift_R+F11
# toggle_preset=Shift_R+F10
toggle_fps_limit=Shift_L+F1
# toggle_logging=Shift_L+F2
reload_cfg=Shift_L+F4
# upload_log=Shift_L+F3
# reset_fps_metrics=Shift_R+f9

#################### LOG #####################
### Automatically start the log after X seconds
# autostart_log=
### Set amount of time in seconds that the logging will run for
# log_duration=
### Change the default log interval, 0 is default
# log_interval=0
### Set location of the output files (required for logging)
# output_folder=/home/<USERNAME>/mangologs
### Permit uploading logs directly to FlightlessMango.com
## set to 1 to enable
# permit_upload=0
### Define a '+'-separated list of percentiles shown in the benchmark results
### Use "AVG" to get a mean average. Default percentiles are 97+AVG+1+0.1
## example: ['97', 'AVG', '1', '0.1']
# benchmark_percentiles=97,AVG
## Adds more headers and information such as versioning to the log. This format is not supported on flightlessmango.com (yet)
# log_versioning
## Enable automatic uploads of logs to flightlessmango.com
# upload_logs
# output_file=""
 
Bir de benim config dosyami dene bakalim. cp ~/.config/MangoHud/MangoHud.conf yaparsin dosyayi.


Kod:
### MangoHud configuration file
### Uncomment any options you wish to enable. Default options are left uncommented
### Use some_parameter=0 to disable a parameter (only works with on/off parameters)
### Everything below can be used / overridden with the environment variable MANGOHUD_CONFIG instead

################ INFORMATIONAL #################
## prints possible options on stdout
# help

################ PERFORMANCE #################

### Limit the application FPS. Comma-separated list of one or more FPS values (e.g. 0,30,60). 0 means unlimited (unless VSynced)
# fps_limit=0

### early = wait before present, late = wait after present
# fps_limit_method=

### VSync [0-3] 0 = adaptive; 1 = off; 2 = mailbox; 3 = on
# vsync=-1

### OpenGL VSync [0-N] 0 = off; >=1 = wait for N v-blanks, N > 1 acts as a FPS limiter (FPS = display refresh rate / N)
# gl_vsync=-2

### Mip-map LoD bias. Negative values will increase texture sharpness (and aliasing)
## Positive values will increase texture blurriness (-16 to 16)
# picmip=-17

### Anisotropic filtering level. Improves sharpness of textures viewed at an angle (0 to 16)
# af=-1

### Force bicubic filtering
# bicubic

### Force trilinear filtering
# trilinear

### Disable linear texture filtering. Makes textures look blocky
# retro

################### VISUAL ###################

### Legacy layout
# legacy_layout=0

### pre defined presets
# -1 = default
#  0 = no display
#  1 = fps only
#  2 = horizontal view
#  3 = extended
#  4 = high detailed information
# preset=-1

### Enable most of the toggleable parameters (currently excludes `histogram`)
# full

### Show FPS only. ***Not meant to be used with other display params***
# fps_only

### Display custom centered text, useful for a header
# custom_text_center=

### Display the current system time
time
## removes the time label
time_no_label

### Time formatting examples
## %H:%M
## [ %T %F ]
## %X # locally formatted time, because of limited glyph range, missing characters may show as '?' (e.g. Japanese)
# time_format="%T"

### Display MangoHud version
# version

### Display the current GPU information
## Note: gpu_mem_clock and gpu_mem_temp also need "vram" to be enabled
gpu_stats
gpu_temp
# gpu_junction_temp
gpu_core_clock
# gpu_mem_temp
gpu_mem_clock
gpu_power
gpu_power_limit
# gpu_text=
# gpu_load_change
# gpu_load_value=60,90
# gpu_load_color=39F900,FDFD09,B22222
## GPU fan in rpm on AMD, FAN in percent on NVIDIA
# gpu_fan
## gpu_voltage only works on AMD GPUs
gpu_voltage
## Select list of GPUs to display
gpu_list=0,1
gpu_efficiency
flip_efficiency

### Display the current CPU information
cpu_stats
cpu_temp
cpu_power
# cpu_text=
cpu_mhz
# cpu_load_change
# cpu_load_value=60,90
# cpu_load_color=39F900,FDFD09,B22222

### Display the current CPU load & frequency for each core
core_load
# core_load_change
# core_bars
# core_type

### Display IO read and write for the app (not system)
# io_read
# io_write

### Display system vram / ram / swap space usage
vram
ram
#swap

### Display per process memory usage
## Show resident memory and other types, if enabled
# procmem
# procmem_shared
# procmem_virt

### Display battery information
# battery
# battery_icon
# device_battery=gamepad,mouse
# device_battery_icon
# battery_watt
# battery_time

### Display FPS and frametime
fps
# fps_sampling_period=500
# fps_color_change
# fps_value=30,60
# fps_color=B22222,FDFD09,39F900
# fps_text=""
frametime
# frame_count
## fps_metrics takes a list of decimal values or the value avg
# fps_metrics=avg,0.01

### Display GPU throttling status based on Power, current, temp or "other"
## Only shows if throttling is currently happening
throttling_status
## Same as throttling_status but displays throttling on the frametime graph
#throttling_status_graph

### Display miscellaneous information
# engine_version
# engine_short_names
gpu_name
# vulkan_driver
wine
# exec_name
winesync
present_mode

### Display loaded MangoHud architecture
# arch

### Display the frametime line graph
frame_timing
# frame_timing_detailed
# dynamic_frame_timing
# histogram

### Display GameMode / vkBasalt running status
# gamemode
# vkbasalt

### Gamescope related options
## Display the status of FSR (only works in gamescope)
# fsr
## Hides the sharpness info for the `fsr` option (only available in gamescope)
# hide_fsr_sharpness
## Shows the graph of gamescope app frametimes and latency (only on gamescope obviously)
# debug
## Display the status of HDR (only works in gamescope)
# hdr
## Display the current refresh rate (only works in gamescope)
# refresh_rate


### graphs displays one or more graphs that you chose
## separated by ",", available graphs are
## gpu_load,cpu_load,gpu_core_clock,gpu_mem_clock,vram,ram,cpu_temp,gpu_temp
# graphs=

### mangoapp related options
## Enables mangoapp to be displayed above the Steam UI
# mangoapp_steam

### Steam Deck options
## Shows the Steam Deck fan rpm
# fan

### Display current FPS limit
# show_fps_limit

### Display the current resolution
resolution

### Display current display session
display_server

### Display temperature in fahrenheit
# temp_fahrenheit

### Display custom text
# custom_text=
### Display output of Bash command in next column
# exec=

### Display media player metadata
# media_player
## for example spotify
# media_player_name=
## Format metadata, lines are delimited by ; (wip)
## example: {title};{artist};{album}
## example: Track:;{title};By:;{artist};From:;{album}
# media_player_format=title,artist,album

### Network interface throughput
# network
## Network can take arguments but it's not required.
## without arguments it shows all interfaces
## arguments set which interfaces will be displayed
# network=eth0,wlo1


### Change the hud font size
font_size=17
# font_scale=1.0
# font_size_text=24
# font_scale_media_player=0.55
# no_small_font

### Change default font (set location to TTF/OTF file)
## Set font for the whole hud
# font_file=

## Set font only for text like media player metadata
# font_file_text=

## Set font glyph ranges. Defaults to Latin-only. Don't forget to set font_file/font_file_text to font that supports these
## Probably don't enable all at once because of memory usage and hardware limits concerns
## If you experience crashes or text is just squares, reduce glyph range or reduce font size
# font_glyph_ranges=korean,chinese,chinese_simplified,japanese,cyrillic,thai,vietnamese,latin_ext_a,latin_ext_b

### Outline text
text_outline
# text_outline_color = 000000
# text_outline_thickness = 1.5

### Change the hud position
position=top-right

### Change the corner roundness
# round_corners=0

### Remove margins around MangoHud
# hud_no_margin

### Display compact version of MangoHud
# hud_compact

### Display MangoHud in a horizontal position
# horizontal
# horizontal_stretch

### Disable / hide the hud by default
# no_display

### Show FEX-Emu statistics
## Only useful for Arm64 devices running applications under emulation
# fex_stats

### Hud position offset
# offset_x=0
# offset_y=0

### Hud dimensions
# width=0
# height=140
# table_columns=3
# cellpadding_y=-0.085

### Hud transparency / alpha
# background_alpha=0.5
# alpha=1.0

### FCAT overlay
### This enables an FCAT overlay to perform frametime analysis on the final image stream.
### Enable the overlay
# fcat
### Set the width of the FCAT overlay.
### 24 is a performance optimization on AMD GPUs that should not have adverse effects on nVidia GPUs.
### A minimum of 20 pixels is recommended by nVidia.
# fcat_overlay_width=24
### Set the screen edge, this can be useful for special displays that don't update from top edge to bottom. This goes from 0 (left side) to 3 (top edge), counter-clockwise.
# fcat_screen_edge=0

### Color customization
# text_color=FFFFFF
# gpu_color=2E9762
# cpu_color=2E97CB
# vram_color=AD64C1
# ram_color=C26693
# engine_color=EB5B5B
# io_color=A491D3
# frametime_color=00FF00
# background_color=020202
# media_player_color=FFFFFF
# wine_color=EB5B5B
# battery_color=FF9078
# network_color=E07B85
# horizontal_separator_color=AD64C1

### Specify GPU with PCI bus ID
### Set to 'domain:bus:slot.function'
### Example:
###     $ lspci | grep A770
###     03:00.0 VGA compatible controller: Intel Corporation DG2 [Arc A770] (rev 08)
# pci_dev=0000:03:00.0

### Blacklist
# blacklist=

### Control over socket
### Enable and set socket name, '%p' is replaced with process id
## example: mangohud
## example: mangohud-%p
# control = -1

################ WORKAROUNDS #################
### Options starting with "gl_*" are for OpenGL
### Specify what to use for getting display size. Options are "viewport", "scissorbox" or disabled. Defaults to using glXQueryDrawable
# gl_size_query=viewport

### (Re)bind given framebuffer before MangoHud gets drawn. Helps with Crusader Kings III
# gl_bind_framebuffer=0

### Don't swap origin if using GL_UPPER_LEFT. Helps with Ryujinx
# gl_dont_flip=1

################ INTERACTION #################

### Change toggle keybinds for the hud & logging
toggle_hud=Shift_R+F12
toggle_hud_position=Shift_R+F11
# toggle_preset=Shift_R+F10
toggle_fps_limit=Shift_L+F1
# toggle_logging=Shift_L+F2
reload_cfg=Shift_L+F4
# upload_log=Shift_L+F3
# reset_fps_metrics=Shift_R+f9

#################### LOG #####################
### Automatically start the log after X seconds
# autostart_log=
### Set amount of time in seconds that the logging will run for
# log_duration=
### Change the default log interval, 0 is default
# log_interval=0
### Set location of the output files (required for logging)
# output_folder=/home/<USERNAME>/mangologs
### Permit uploading logs directly to FlightlessMango.com
## set to 1 to enable
# permit_upload=0
### Define a '+'-separated list of percentiles shown in the benchmark results
### Use "AVG" to get a mean average. Default percentiles are 97+AVG+1+0.1
## example: ['97', 'AVG', '1', '0.1']
# benchmark_percentiles=97,AVG
## Adds more headers and information such as versioning to the log. This format is not supported on flightlessmango.com (yet)
# log_versioning
## Enable automatic uploads of logs to flightlessmango.com
# upload_logs
# output_file=""
Yok Hocam aynı.

1747841946462.webp


Bir de benim config dosyami dene bakalim. cp ~/.config/MangoHud/MangoHud.conf yaparsin dosyayi.


Kod:
### MangoHud configuration file
### Uncomment any options you wish to enable. Default options are left uncommented
### Use some_parameter=0 to disable a parameter (only works with on/off parameters)
### Everything below can be used / overridden with the environment variable MANGOHUD_CONFIG instead

################ INFORMATIONAL #################
## prints possible options on stdout
# help

################ PERFORMANCE #################

### Limit the application FPS. Comma-separated list of one or more FPS values (e.g. 0,30,60). 0 means unlimited (unless VSynced)
# fps_limit=0

### early = wait before present, late = wait after present
# fps_limit_method=

### VSync [0-3] 0 = adaptive; 1 = off; 2 = mailbox; 3 = on
# vsync=-1

### OpenGL VSync [0-N] 0 = off; >=1 = wait for N v-blanks, N > 1 acts as a FPS limiter (FPS = display refresh rate / N)
# gl_vsync=-2

### Mip-map LoD bias. Negative values will increase texture sharpness (and aliasing)
## Positive values will increase texture blurriness (-16 to 16)
# picmip=-17

### Anisotropic filtering level. Improves sharpness of textures viewed at an angle (0 to 16)
# af=-1

### Force bicubic filtering
# bicubic

### Force trilinear filtering
# trilinear

### Disable linear texture filtering. Makes textures look blocky
# retro

################### VISUAL ###################

### Legacy layout
# legacy_layout=0

### pre defined presets
# -1 = default
#  0 = no display
#  1 = fps only
#  2 = horizontal view
#  3 = extended
#  4 = high detailed information
# preset=-1

### Enable most of the toggleable parameters (currently excludes `histogram`)
# full

### Show FPS only. ***Not meant to be used with other display params***
# fps_only

### Display custom centered text, useful for a header
# custom_text_center=

### Display the current system time
time
## removes the time label
time_no_label

### Time formatting examples
## %H:%M
## [ %T %F ]
## %X # locally formatted time, because of limited glyph range, missing characters may show as '?' (e.g. Japanese)
# time_format="%T"

### Display MangoHud version
# version

### Display the current GPU information
## Note: gpu_mem_clock and gpu_mem_temp also need "vram" to be enabled
gpu_stats
gpu_temp
# gpu_junction_temp
gpu_core_clock
# gpu_mem_temp
gpu_mem_clock
gpu_power
gpu_power_limit
# gpu_text=
# gpu_load_change
# gpu_load_value=60,90
# gpu_load_color=39F900,FDFD09,B22222
## GPU fan in rpm on AMD, FAN in percent on NVIDIA
# gpu_fan
## gpu_voltage only works on AMD GPUs
gpu_voltage
## Select list of GPUs to display
gpu_list=0,1
gpu_efficiency
flip_efficiency

### Display the current CPU information
cpu_stats
cpu_temp
cpu_power
# cpu_text=
cpu_mhz
# cpu_load_change
# cpu_load_value=60,90
# cpu_load_color=39F900,FDFD09,B22222

### Display the current CPU load & frequency for each core
core_load
# core_load_change
# core_bars
# core_type

### Display IO read and write for the app (not system)
# io_read
# io_write

### Display system vram / ram / swap space usage
vram
ram
#swap

### Display per process memory usage
## Show resident memory and other types, if enabled
# procmem
# procmem_shared
# procmem_virt

### Display battery information
# battery
# battery_icon
# device_battery=gamepad,mouse
# device_battery_icon
# battery_watt
# battery_time

### Display FPS and frametime
fps
# fps_sampling_period=500
# fps_color_change
# fps_value=30,60
# fps_color=B22222,FDFD09,39F900
# fps_text=""
frametime
# frame_count
## fps_metrics takes a list of decimal values or the value avg
# fps_metrics=avg,0.01

### Display GPU throttling status based on Power, current, temp or "other"
## Only shows if throttling is currently happening
throttling_status
## Same as throttling_status but displays throttling on the frametime graph
#throttling_status_graph

### Display miscellaneous information
# engine_version
# engine_short_names
gpu_name
# vulkan_driver
wine
# exec_name
winesync
present_mode

### Display loaded MangoHud architecture
# arch

### Display the frametime line graph
frame_timing
# frame_timing_detailed
# dynamic_frame_timing
# histogram

### Display GameMode / vkBasalt running status
# gamemode
# vkbasalt

### Gamescope related options
## Display the status of FSR (only works in gamescope)
# fsr
## Hides the sharpness info for the `fsr` option (only available in gamescope)
# hide_fsr_sharpness
## Shows the graph of gamescope app frametimes and latency (only on gamescope obviously)
# debug
## Display the status of HDR (only works in gamescope)
# hdr
## Display the current refresh rate (only works in gamescope)
# refresh_rate


### graphs displays one or more graphs that you chose
## separated by ",", available graphs are
## gpu_load,cpu_load,gpu_core_clock,gpu_mem_clock,vram,ram,cpu_temp,gpu_temp
# graphs=

### mangoapp related options
## Enables mangoapp to be displayed above the Steam UI
# mangoapp_steam

### Steam Deck options
## Shows the Steam Deck fan rpm
# fan

### Display current FPS limit
# show_fps_limit

### Display the current resolution
resolution

### Display current display session
display_server

### Display temperature in fahrenheit
# temp_fahrenheit

### Display custom text
# custom_text=
### Display output of Bash command in next column
# exec=

### Display media player metadata
# media_player
## for example spotify
# media_player_name=
## Format metadata, lines are delimited by ; (wip)
## example: {title};{artist};{album}
## example: Track:;{title};By:;{artist};From:;{album}
# media_player_format=title,artist,album

### Network interface throughput
# network
## Network can take arguments but it's not required.
## without arguments it shows all interfaces
## arguments set which interfaces will be displayed
# network=eth0,wlo1


### Change the hud font size
font_size=17
# font_scale=1.0
# font_size_text=24
# font_scale_media_player=0.55
# no_small_font

### Change default font (set location to TTF/OTF file)
## Set font for the whole hud
# font_file=

## Set font only for text like media player metadata
# font_file_text=

## Set font glyph ranges. Defaults to Latin-only. Don't forget to set font_file/font_file_text to font that supports these
## Probably don't enable all at once because of memory usage and hardware limits concerns
## If you experience crashes or text is just squares, reduce glyph range or reduce font size
# font_glyph_ranges=korean,chinese,chinese_simplified,japanese,cyrillic,thai,vietnamese,latin_ext_a,latin_ext_b

### Outline text
text_outline
# text_outline_color = 000000
# text_outline_thickness = 1.5

### Change the hud position
position=top-right

### Change the corner roundness
# round_corners=0

### Remove margins around MangoHud
# hud_no_margin

### Display compact version of MangoHud
# hud_compact

### Display MangoHud in a horizontal position
# horizontal
# horizontal_stretch

### Disable / hide the hud by default
# no_display

### Show FEX-Emu statistics
## Only useful for Arm64 devices running applications under emulation
# fex_stats

### Hud position offset
# offset_x=0
# offset_y=0

### Hud dimensions
# width=0
# height=140
# table_columns=3
# cellpadding_y=-0.085

### Hud transparency / alpha
# background_alpha=0.5
# alpha=1.0

### FCAT overlay
### This enables an FCAT overlay to perform frametime analysis on the final image stream.
### Enable the overlay
# fcat
### Set the width of the FCAT overlay.
### 24 is a performance optimization on AMD GPUs that should not have adverse effects on nVidia GPUs.
### A minimum of 20 pixels is recommended by nVidia.
# fcat_overlay_width=24
### Set the screen edge, this can be useful for special displays that don't update from top edge to bottom. This goes from 0 (left side) to 3 (top edge), counter-clockwise.
# fcat_screen_edge=0

### Color customization
# text_color=FFFFFF
# gpu_color=2E9762
# cpu_color=2E97CB
# vram_color=AD64C1
# ram_color=C26693
# engine_color=EB5B5B
# io_color=A491D3
# frametime_color=00FF00
# background_color=020202
# media_player_color=FFFFFF
# wine_color=EB5B5B
# battery_color=FF9078
# network_color=E07B85
# horizontal_separator_color=AD64C1

### Specify GPU with PCI bus ID
### Set to 'domain:bus:slot.function'
### Example:
###     $ lspci | grep A770
###     03:00.0 VGA compatible controller: Intel Corporation DG2 [Arc A770] (rev 08)
# pci_dev=0000:03:00.0

### Blacklist
# blacklist=

### Control over socket
### Enable and set socket name, '%p' is replaced with process id
## example: mangohud
## example: mangohud-%p
# control = -1

################ WORKAROUNDS #################
### Options starting with "gl_*" are for OpenGL
### Specify what to use for getting display size. Options are "viewport", "scissorbox" or disabled. Defaults to using glXQueryDrawable
# gl_size_query=viewport

### (Re)bind given framebuffer before MangoHud gets drawn. Helps with Crusader Kings III
# gl_bind_framebuffer=0

### Don't swap origin if using GL_UPPER_LEFT. Helps with Ryujinx
# gl_dont_flip=1

################ INTERACTION #################

### Change toggle keybinds for the hud & logging
toggle_hud=Shift_R+F12
toggle_hud_position=Shift_R+F11
# toggle_preset=Shift_R+F10
toggle_fps_limit=Shift_L+F1
# toggle_logging=Shift_L+F2
reload_cfg=Shift_L+F4
# upload_log=Shift_L+F3
# reset_fps_metrics=Shift_R+f9

#################### LOG #####################
### Automatically start the log after X seconds
# autostart_log=
### Set amount of time in seconds that the logging will run for
# log_duration=
### Change the default log interval, 0 is default
# log_interval=0
### Set location of the output files (required for logging)
# output_folder=/home/<USERNAME>/mangologs
### Permit uploading logs directly to FlightlessMango.com
## set to 1 to enable
# permit_upload=0
### Define a '+'-separated list of percentiles shown in the benchmark results
### Use "AVG" to get a mean average. Default percentiles are 97+AVG+1+0.1
## example: ['97', 'AVG', '1', '0.1']
# benchmark_percentiles=97,AVG
## Adds more headers and information such as versioning to the log. This format is not supported on flightlessmango.com (yet)
# log_versioning
## Enable automatic uploads of logs to flightlessmango.com
# upload_logs
# output_file=""
Yok Hocam aynı.

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1747841971835.webp
 
O zaman sen Flatpak versiyonunu falan kullaniyosun?
Flatpak kullanıyorsanız config dosyasını okuma izni vermeniz lazım:
Kod:
flatpak override --user --filesystem=xdg-config/MangoHud:ro
Tamadır doğru. Steam flatpak olmayan sürümü yükleyince hata veriyordu düzeltiyim bir saniye.

1747844174902.webp

Çok teşekkür ederim. Komutu çalıştırıp yeniden başlatınca düzeldi.

Flatpak kullanıyorsanız config dosyasını okuma izni vermeniz lazım:
Kod:
flatpak override --user --filesystem=xdg-config/MangoHud:ro
Hocam bu arada kusura bakmayın konuyu makale diye açtım galiba. Sizi çözüm olarak işaretleyemiyorum.

Sadece eğer bilginiz varsa. Entegre GPU'nun okumalarını kaldırmamın bir yolu var mı. GOverlay'den yapamıyorum çünkü benim 1050 Nvidia olduğundan lspci'da "vga" değil "3D Device" olarak görünüyor.
1747844741500.webp
 
Son düzenleme:
Sadece eğer bilginiz varsa entegre GPU'nun okumalarını kaldırmamın bir yolu var mı? GOverlay'den yapamıyorum çünkü benim 1050 Nvidia olduğundan lspci'da "vga" değil "3D Device" olarak görünüyor.
1747844741500.webp
Config dosyasından gpu_list değeri ile göstermesini istediğiniz GPU'ları ayarlayabilirsiniz.
Kod:
gpu_list=1
 
Son düzenleme: