poro
Yetkin
- Katılım
- 6 Mart 2024
- Mesajlar
- 193
- Makaleler
- 2
- Çözümler
- 4
- Beğeniler
- 207
Oyun ortasında durduk yere oyundan atıyor. Yeniden bağlanıyorum sonraki el yine atıyor. Fedora kullanıyorum. Steam'i RPM ile native olarak yükledim. İnternetim Turknet. Aşağıdaki gibi bir konsol çıktısı veriyor.
Kod:
[SteamNetSockets] [#1402262814 SDR server steamid:90280782618129436 vport 0 'server'] problem detected locally (5001): Pkt number lurch by 16385; 6b92->ab93
[Prediction] Prediction time (269.332855) is less than sim time (294.263733)? Clamping offset
[NetSteamConn] Steam Net connection #1402262814 SDR server steamid:90280782618129436 vport 0 'server' problem detected locally, reason 5001: Pkt number lurch by 16385; 6b92->ab93
[Networking] Netchan 'server' closed unexpectedly: Pkt number lurch by 16385; 6b92->ab93
[NetSteamConn] Closing Steam Net Connection on socket 'client' to =[A:1:3120526364:48612], handle #1402262814 (0 (null))
[NetSteamConn] CloseSteamNetConnection handle #1402262814 (userdata 0)
[NetSteamConn] Disassociating NetChan server @ =[A:1:3120526364:48612] (=[A:1:3120526364:48612]) from Steam Net Connection handle #1402262814 (userdata 0)
[NetSteamConn] Removing Steam Net Connection for =[A:1:3120526364:48612], handle #1402262814
[Prediction] Prediction time (269.336761) is less than sim time (294.267670)? Clamping offset
[Prediction] Prediction time (269.341309) is less than sim time (294.272186)? Clamping offset
[Prediction] Prediction time (269.329742) is less than sim time (294.276276)? Clamping offset
[Prediction] Prediction time (269.333496) is less than sim time (294.279999)? Clamping offset
[Client] Disconnection during connection phase. Sign-on state: 6 (SIGNONSTATE_FULL). Disconnect reason: NETWORK_DISCONNECT_UNUSUAL.
[Client] Disconnected from server: NETWORK_DISCONNECT_UNUSUAL
[Client] Sending network quality stats to server, summary over 277 seconds
[Client] Sending vprof lite summary to server. 39665 frames, 38 detailed line items
[VProf]
[VProf] -- Performance report --
[VProf] Summary of 39665 frames and 248 1-second intervals. (1785 frames excluded from analysis.)
[VProf] FPS: Avg=159.8, P1=92.1
[VProf]
[VProf] All frames Active frames 1s max (all) 1s max (active)
[VProf] Avg P99 N Avg P99 P50 P95 N P50 P95
[VProf] -------------------- ------ ------ ------ ------ ------ ------ ------ ------ ------ ------
[VProf] FrameTotal 6.26 10.86 39665 6.26 10.86 10.75 22.58 248 10.75 22.58
[VProf] Client Rendering 3.23 5.49 39665 3.23 5.49 5.06 17.77 248 5.06 17.77
[VProf] Client Simulation 1.96 3.20 39665 1.96 3.20 3.31 4.99 248 3.31 4.99
[VProf] Frame Boundary 1.96 4.08 39665 1.96 4.08 3.47 15.99 248 3.47 15.99
[VProf] ClientSimulateFrame 1.30 2.48 39665 1.30 2.48 2.60 3.40 248 2.60 3.40
[VProf] ClientSimulateTick 0.66 2.18 15865 1.65 2.35 2.19 3.02 248 2.19 3.02
[VProf] Prediction 0.62 1.51 38555 0.63 1.51 1.54 2.21 248 1.54 2.21
[VProf] PanoramaUI 0.60 1.42 39665 0.60 1.42 1.37 6.39 248 1.37 6.39
[VProf] Interpolation 0.34 0.66 39665 0.34 0.66 0.68 0.88 248 0.68 0.88
[VProf] HUD 0.30 0.62 39665 0.30 0.62 0.66 1.92 248 0.66 1.92
[VProf] Client_Animation 0.27 0.96 38229 0.29 0.97 1.02 1.28 248 1.02 1.28
[VProf] Unaccounted 0.25 0.64 39665 0.25 0.64 0.73 1.20 248 0.73 1.20
[VProf] Present_RenderDevice 0.18 0.37 39665 0.18 0.37 0.46 11.67 248 0.46 11.67
[VProf] Networking 0.17 0.83 39665 0.17 0.83 1.16 2.39 248 1.16 2.39
[VProf] Client Physics 0.17 0.70 39665 0.17 0.70 0.70 0.98 248 0.70 0.98
[VProf] SoundOperators 0.17 1.25 9504 0.70 1.53 1.14 1.73 240 1.15 1.74
[VProf] LowLatencySleep 0.12 0.28 39665 0.12 0.28 0.37 7.55 248 0.37 7.55
[VProf] Client Input/Output 0.12 0.29 39665 0.12 0.29 0.36 1.46 248 0.36 1.46
[VProf] ClientSimulate_Think 0.08 0.42 15865 0.19 0.48 0.41 0.65 248 0.41 0.65
[VProf] InterpolationLatch 0.06 0.25 15865 0.16 0.26 0.27 0.38 248 0.27 0.38
[VProf] Javascript 0.01 0.14 1372 0.20 1.09 0.15 1.01 247 0.15 1.01
[VProf] FileSystem 0.00 0.00 62 0.11 0.52 0.00 0.23 41 0.06 0.30
[VProf] Encryption 0.00 0.00 16 0.12 0.17 0.00 0.11 16 0.11 0.16
[VProf]
[Client] Source2 engine networking summary. 277 seconds.
[Client] UPSTREAM (client->server):
[Client] Bandwidth . . . . . . . : Total:8506.1kb Reliable:25.8kb Voice:0.0kb
[Client] Kb/sec. . . . . . . . : Avg:30.7 P95:41.7 P99:43.4
[Client] Tick messages . . . . . : 15048 total
[Client] Arrived on time . . . : 15031 (99.9%) 350 (2.3%) below desired recv margin
[Client] Corrected/smoothed. . : 0 (0.0%) 0 (0.0%) dropped 0 (0.0%) late
[Client] Missed. . . . . . . . : 17 (0.1%) 0 (0.0%) dropped 0 (0.0%) late 17 (0.1%) non-network
[Client] Tick miss rate. . . . . : 58 measurement intervals 58 (100.0%) net-perfect 54 (93.1%) perfect
[Client] Distribution. . . . . : P75:0.0% P95:0.0% P99:0.0%
[Client] Receive margin (ms) . . : P1:4 P5:5 P25:7 P50:7 P75:8 P95:8
[Client] Network frames. . . . . : 17239 total
[Client] Size. . . . . . . . . : Avg:493 1 (0.01%) > MTU
[Client] Misdelivered lifetime : 0 (0.00%) 0 (0.00%) dropped 0 (0.00%) out of order
[Client] Jitter (ms) . . . . . : P50:0 P99:2
[Client] Packets
[Client] Misdelivery rate. . . : P50:0.0% P95:0.0%
[Client] Jitter, 1-sec max (ms): P50:1 P95:2
[Client] Network ping (ms) . . . : P5:35 P50:35 P95:35
[Client] DOWNSTREAM (server->client):
[Client] Bandwidth . . . . . . . : Total:22846.0kb Reliable:1152.9kb
[Client] Kb/sec. . . . . . . . : Avg:82.5 P95:128.2 P99:139.1
[Client] Netchan messages. . . . : Total msgs:55320 Avg size:413.0bytes
[Client] Messages/sec. . . . . : Avg:199.7 P95:352 P99:352
[Client] Tick messages . . . . . : 15032 total
[Client] Arrived on time . . . : 15012 (99.9%) 2650 (17.6%) below desired recv margin
[Client] Corrected/smoothed. . : 0 (0.0%) 0 (0.0%) dropped 0 (0.0%) late
[Client] Missed. . . . . . . . : 20 (0.1%) 2 (0.0%) dropped 0 (0.0%) late 18 (0.1%) non-network
[Client] Tick miss rate. . . . . : 58 measurement intervals 58 (100.0%) net-perfect 53 (91.4%) perfect
[Client] Distribution. . . . . : P75:0.0% P95:0.0% P99:0.0%
[Client] Receive margin (ms) . . : P1:2 P5:4 P25:5 P50:6 P75:6 P95:7
[Client] Network frames. . . . . : 15132 total
[Client] Size. . . . . . . . . : Avg:1509 109 (0.72%) > MTU
[Client] Misdelivered lifetime : 2 (0.01%) 2 (0.01%) dropped 0 (0.00%) out of order
[Client] Jitter (ms) . . . . . : P50:0 P99:1
[Client] Packets
[Client] Misdelivery rate. . . : P50:0.0% P95:0.2%
[Client] Jitter, 1-sec max (ms): P50:1 P95:5
[Localization System] CompileString failed to localize: #GenericConfirmText_Label
[Client] Disconnecting from server: NETWORK_DISCONNECT_UNUSUAL
[Networking] Closing 'client' poll group
[HostStateManager] CHostStateMgr::QueueNewRequest( Idle (levelload), 3 )
[Developer] Success.
[HostStateManager] HostStateRequest::Start(HSR_IDLE): loop(levelload) id(3) addons() desc(Idle (levelload))
[EngineServiceManager] SwitchToLoop levelload requested: id [3] addons []
[VProf] VProfLite stopped.
[CL CommandQueue] CQ disabled, re-syncing usercmd and simulation clock remainders
[Client] CL: IGameSystem::LoopDeactivateAllSystems {
[Host] HO: IGameSystem::LoopDeactivateAllSystems {
[Host] HO: } IGameSystem::LoopDeactivateAllSystems done
[Client] CL: } IGameSystem::LoopDeactivateAllSystems done
[stringtables] CL: CNetworkStringTableContainer::RemoveAllTables: removing 13 tables
[BuildSparseShadowTree] CSparseShadowTreeGameSystem::GameShutdown
[Client] CL: CGameRulesGameSystem::GameShutdown uninstalled game rules
[Client] CL: CGameRules::CGameRules destructed
WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 311.778
[EngineServiceManager] Unmounting addon 'cs_alpine'
[SoundSystem] Addon unloaded, unloading sound resources.
ResetBreakpadAppId: Universe is 1 (k_EUniversePublic)
ResetBreakpadAppId: Setting non standard break pad app id: 2347771
ChangeGameUIState: CSGO_GAME_UI_STATE_INGAME -> CSGO_GAME_UI_STATE_MAINMENU
[HostStateManager] Host activate: Idle (levelload)
[Console] Unknown command 'end_single_player_pause'!
[Console] Unknown command 'single_player_pause'!
[Console] Unknown command 'single_player_pause'!
CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 311.864
[Client] CL: CLoopModeLevelLoad::MaybeSwitchToGameLoop switching to "game" loopmode with addons ()
[EngineServiceManager] SwitchToLoop game requested: id [3] addons []
[ResourceSystem] Failed loading resource "panorama/images/map_icons/screenshots/720p/de_canals_png.vtex_c" (ERROR_FILEOPEN: File not found)
[Server] CNetworkGameServerBase::SetServerState (ss_dead -> ss_waitingforgamesessionmanifest)
[Server] SV: maxplayers set to 1
[VScript] Initializing CSGO VScript Game System
[Server] SV: Executing server defaults
[Server] SV: Executing listen server config file
[Developer] GameTypes: could not find matching game mode value of "" in any game type.
[Server] SV: CGameRulesGameSystem::GameInit installed game rules
CPlayerVoiceListener::GameInit()
[InputService] execing gamemode_competitive.cfg
[Console] Unknown command 'mp_weapons_glow_on_ground'!
[InputService] exec: couldn't exec '{*}cfg/gamemode_competitive_server.cfg', unable to read file
[InputService] execing server_default.cfg
[Server] SV: Spawn Server: <empty>
[Server] CSource2Server::ApplyGameSettings game settings payload received:
[Server] ::ExecGameTypeCfg {
[Server] map {
[Server] mapname <empty>
[Server] }
[Server] launchoptions {
[Server] localonly int( 1 = 0x1 )
[Server] mode listenserver
[Server] loadmap int( 1 = 0x1 )
[Server] levelname <empty>
[Server] map_background int( 1 = 0x1 )
[Server] map <empty>
[Server] mapgroup
[Server] requires_attr
[Server] requires_attr_value int( -1 = 0xFFFFFFFF )
[Server] requires_attr_reward
[Server] reward_drop_list int( -1 = 0xFFFFFFFF )
[Server] numSlots int( 10 = 0xA )
[Server] c_game_type int( 0 = 0x0 )
[Server] c_game_mode int( 1 = 0x1 )
[Server] default_game_type int( -1 = 0xFFFFFFFF )
[Server] default_game_mode int( -1 = 0xFFFFFFFF )
[Server] ct_arms
[Server] t_arms
[Server] }
[Server] }
[Server] CNetworkGameServerBase::SetServerState (ss_waitingforgamesessionmanifest -> ss_loading)
[Server] CNetworkGameServerBase::SetServerState (ss_loading -> ss_active)
[Client] CL: CWaitForGameServerStartupPrerequisite done waiting for server
[Client] CL: CCreateGameClientJob creating client connection to 'loopback'
[SteamNetSockets] [#143676836 pipe] connected
[SteamNetSockets] [#2476344740 pipe] connected
[Networking] Created poll group for socket 'client'
[Networking] Created poll group for socket 'server'
[Networking] Connected loopback client=89055a4@loopback:1 <-> server=939a05a4@loopback:0
[Client] Tick packet desired receive margin now 5.0ms. cl_tickpacket_recvmargin_desired=5 cl_tickpacket_desired_queuelength=0. engine_frametime_warnings_enable=1, cl_async_usercmd_send=1
[Prediction] Prediction time (269.328125) is ahead of sim time (0.015625) by excessive amount (269.312500)? Clamping offset
[NetSteamConn] Associating NetChan ineedhelp @ loopback:0 (loopback:0) with Steam Net Connection handle #2476344740 (userdata 0)
[Prediction] Prediction time (269.328125) is ahead of sim time (0.015625) by excessive amount (269.312500)? Clamping offset
[NetSteamConn] Associating NetChan server @ loopback:1 (loopback:1) with Steam Net Connection handle #143676836 (userdata 1)
[Client] CL: Connected to 'loopback:1'
ClientPutInServer create new player controller [ineedhelp]
[Server] Client 0 'ineedhelp' setting rate to 786432
[Server] [ineedhelp] cl_interp_ratio='0', LerpTime=0
[Prediction] Prediction time (269.328125) is ahead of sim time (1.062500) by excessive amount (268.265625)? Clamping offset
[Prediction] Prediction time (269.328125) is ahead of sim time (1.078125) by excessive amount (268.250000)? Clamping offset
[Client] Game: "Counter-Strike 2"
[Client] Map: "<empty>"
[Client] Players: 1 (0 bots) / 1 humans
[Client] Build: 10680 (revision 10413151)
[Client] Server Number: 2
[SignonState] CL: CNetworkGameClient::ProcessServerInfo
[VScript] Initializing CSGO VScript Game System
[Client] CL: CGameRulesGameSystem::GameInit installed game rules
ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000241 seconds
[Client] CNetworkGameClient::ProcessClassInfo: create on client true
[Client] CNetworkGameClient::ProcessClassInfo: creating client serializers from local server serializers (crc 0, server api exists)
[Client] CNetworkGameClientBase::LinkClasses took 10.974 msec
[Client] CL: CGameClientConnectPrerequisite connection succeeded
[Server] SV: Sending full update to client ineedhelp (reason: initial update)
[Client] CL: Successfully connected to 0.0.0.0:0
[Server] SV: IGameSystem::LoopActivateAllSystems {
[Host] HO: IGameSystem::LoopActivateAllSystems {
[Host] HO: } IGameSystem::LoopActivateAllSystems done
[Server] SV: } IGameSystem::LoopActivateAllSystems done
[Server] SV: 1 player server started
[Client] CL: IGameSystem::LoopActivateAllSystems {
[Client] CL: } IGameSystem::LoopActivateAllSystems done
[SignonState] CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
[Client] CNetworkGameClientBase::OnReceivedUncompressedPacket(), received full update
[Prediction] Resetting prediction state because we received a full update
[Client] Receiving 0.4K non-incremental update from server
ineedhelp bağlandı.
[Networking] server @ loopback:1: NetChan Setting Timeout to 30.00 seconds
[Client] CL: Signon traffic "server": incoming 14.946 KB [40 netframes], outgoing 1.530 KB [39 netframes]
[Prediction] Added prediction for player slot 0 (ineedhelp)
[Prediction] Scanned 49 entities, activated prediction for 1, total predictable entities now 1
[Networking] ineedhelp @ loopback:0: NetChan Setting Timeout to 20.00 seconds
Named camera 'cam_default' not found in map 'ui/xpshop_item'
[SteamNetSockets] [#1402262814 SDR server steamid:90280782618129436 vport 0 'server'] Discarding inactive session fra#245 (155.133.226.85:27029). ConnectionShutdown
[SteamNetSockets] [#1402262814 SDR server steamid:90280782618129436 vport 0 'server'] Discarding inactive session vie#166 (146.66.155.69:27042). ConnectionShutdown
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